Search found 9 matches

by chris.erskine
Fri Nov 26, 2010 4:04 am
Forum: MultiScatter
Topic: Unloading geometry
Replies: 1
Views: 5755

Re: Unloading geometry

yep you just need to increase the dynamic memory. I go up to between 5000/7000 with an i7 with 12gb. though you can also render with irrad/bf. which will use a lot less ram that irrad/lc. when getting into big scenes it crashes a lot more with irrad/lc. so if you find that happening switch to irrad/...
by chris.erskine
Tue Oct 19, 2010 6:15 am
Forum: MultiScatter
Topic: should i upgrade from vray scatter?
Replies: 0
Views: 5632

should i upgrade from vray scatter?

I've been using vray scatter for a while. but I've found it dosen't cope that well with the scenes i deal with (being large scale arch viz work). though when it dose work on the odd smaller jobs i find it really useful and fast to get good results. Though on most of the things I work on I've found i...
by chris.erskine
Wed Dec 09, 2009 8:21 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

I've managed to get the scene to render with everything on using an i7 950, with 12gb of ram, win7 x64.

though the scene dosen't use more than 5gb ram so not sure if its a ram issue.

Chris
by chris.erskine
Tue Nov 24, 2009 5:43 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

no, though i'm probably using large maps to place the trees. I'll test it out when i get some spare time in a few days.

I've been able to render the scene in separate passes. it would just make life a lot easier if it would all work in one pass.
by chris.erskine
Mon Nov 23, 2009 4:07 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

I won't be able to send the current scene I'm working on. but I'll try to put together a test scene that shows the problem. I just need to get a few deadlines out first. the scene that I'm having problems with isn't that much. between 30,000 - 70,000 tree's. I've done others with the same proxy obje...
by chris.erskine
Fri Nov 20, 2009 3:44 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

I just tried it again with brute force/brute force. and it failed again. I can render it if its just the single xref with the vray scatter trees. so it would be possible to composite it but don't really want to have to do that. vray scatter has been a bit hit or miss on the last few jobs. it would j...
by chris.erskine
Fri Nov 20, 2009 3:28 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

I just tried rendering with irrad/brute force.

It crashes right at the start of the irrad pass now.

I'll have a at qmc/brute force.
by chris.erskine
Fri Nov 20, 2009 3:02 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

Re: crashes / wishlist

I'm currently using hdr's. though have been using the sun/sky system as well. I'm using a few q6600 with 8gb ram on xp64. I've done much bigger scenes with just vray proxies though take a lot longer to set them up. lc setting are low around 200, with low irradiance settings. i've been setting the de...
by chris.erskine
Thu Nov 19, 2009 7:33 am
Forum: VRayScatter for 3ds max
Topic: crashes / wishlist
Replies: 10
Views: 22282

crashes / wishlist

I've got a number of scenes that are crashing due to vray scatter. Its happening at the light cache phase. these are large scale scenes showing existing city with new area's. I'm using vray scatter for the background trees. I'd like the option to collapse the vray scatter object into the individual ...