Search found 9 matches
- Thu Mar 06, 2014 3:30 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.3.1.3a
- Replies: 7
- Views: 40476
Re: MultiScatter 1.3.1.3a with V-Ray 3 support
Working fine! vray 3, lots of proxies and DR rendering
- Mon Feb 20, 2012 2:02 pm
- Forum: MultiScatter
- Topic: regular pattern rotation
- Replies: 1
- Views: 8849
regular pattern rotation
i'm using a regular pattern to scatter some objects but i need it to be rotated (no the objects themselves). i can't see any option to achive the desired effect. i noticed that if i rotate the distribution object the pattern rotate at the sime time... so, i'd like to rotate the pattern without rotat...
- Wed May 18, 2011 5:29 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2012
- Replies: 12
- Views: 34219
Re: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2
you're right.
now i can work with max 2012, fps raise to 30 fps
now i can work with max 2012, fps raise to 30 fps
- Wed May 18, 2011 12:23 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2012
- Replies: 12
- Views: 34219
Re: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2
ok, it's working fine.
but...under nitrous viewport the fps performance is very bad! 3-4 fps
hiding multiscatter results in 40+ fps...
but...under nitrous viewport the fps performance is very bad! 3-4 fps
hiding multiscatter results in 40+ fps...
- Mon May 16, 2011 11:15 am
- Forum: MultiScatter
- Topic: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2012
- Replies: 12
- Views: 34219
Re: MultiScatter 1.1.07a for VRay 1.5 SP6 & 2 SP1, 3ds max 2
thank you!
now testing...
now testing...
- Fri May 06, 2011 7:37 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.07 3ds max 2012 support
- Replies: 17
- Views: 49986
Re: MultiScatter 1.1.07 3ds max 2012 support
same problem here:
max 2012 64 bit, vray 2 sp1.
multiscatter is incompatible...
how did u test max 2012 support?!
max 2012 64 bit, vray 2 sp1.
multiscatter is incompatible...
how did u test max 2012 support?!
- Fri Nov 06, 2009 3:50 am
- Forum: VRayScatter for 3ds max
- Topic: Vray Scatter Grass
- Replies: 7
- Views: 19597
Re: Vray Scatter Grass
https://www.pctunerup.com/up/results/_200911/th_20091106004629_grass.JPG https://www.pctunerup.com/up/results/_200911/th_20091106004717_erba.jpg https://www.pctunerup.com/up/results/_200911/th_20091106004918_erba3.jpg https://www.pctunerup.com/up/results/_200911/th_20091106005354_erba4.jpg
- Thu Nov 05, 2009 9:05 pm
- Forum: VRayScatter for 3ds max
- Topic: Wishlist
- Replies: 5
- Views: 13878
Re: Wishlist
ceco means that it would be useful if we can move an instance in the vrayscatter bypassing its automatic positioning
- Thu Nov 05, 2009 8:31 pm
- Forum: VRayScatter for 3ds max
- Topic: wishlist
- Replies: 0
- Views: 7677
wishlist
- Ability to use arbitrary meshes as gizmos for 3d scatter. ("volumetric" scattering, like snow, rain, falling leaves, ecc.)