Search found 27 matches

by SteveGreen
Fri Mar 31, 2017 10:14 pm
Forum: MultiScatter
Topic: Scatter volumetric effects
Replies: 0
Views: 839

Scatter volumetric effects

Hi,

not sure if this has cropped up before - but it would be cool to be able to scatter volumetrics, FumeFX sims, Phoenix Sims, Redshift OpenVDB helpers etc?

Thinking clouds, explosions, oil fires etc, rather than simulating a large grid - also be able to offset the animation

Thanks,

Steve
by SteveGreen
Sun Oct 23, 2016 3:54 pm
Forum: MultiScatter
Topic: Redshift support?
Replies: 2
Views: 35370

Re: Redshift support?

Hi Anvar,

thanks have made a request to them but will mention the SDK on their support forum.

Regards,

Steve
by SteveGreen
Thu Oct 20, 2016 6:23 pm
Forum: MultiScatter
Topic: Redshift support?
Replies: 2
Views: 35370

Redshift support?

Hi, I've been getting into Redshift for Max recently, the motion blur/DOF/Volumetrics speed is pretty impressive - it supports ForestPro, but Multiscatter supports animated distribution objects which is a plus for some work I do (medical animation) Is implementation of support for Redshift something...
by SteveGreen
Fri Apr 22, 2016 6:26 pm
Forum: MultiScatter
Topic: 2017 versions
Replies: 16
Views: 112069

Re: 2017 versions

Great, thanks!
by SteveGreen
Tue Apr 19, 2016 3:17 pm
Forum: MultiScatter
Topic: 2017 versions
Replies: 16
Views: 112069

2017 versions

Hi,

Is there a timeframe for recompiles of plugins for the 2017 version of 3DS Max?

Thanks,

Steve
by SteveGreen
Sun Jun 14, 2015 4:22 pm
Forum: MultiScatter
Topic: VRay 3.2?
Replies: 1
Views: 43696

VRay 3.2?

Hi,

Has anyone else had problems with the new VRay 3.2 release? (Max 2013, Windows 7)

I don't use Multiscatter that often, but noticed that it often seizes with 3.2, just wondered if it was a known issue?

Thanks,

Steve
by SteveGreen
Fri May 08, 2015 3:24 am
Forum: MultiScatter
Topic: sticking multiscatter elements to animatet emitter
Replies: 3
Views: 50625

Re: sticking multiscatter elements to animatet emitter

Any news on this?

I work on medical animations, and having an animated distribution surface would be really useful.

Thanks,

Steve
by SteveGreen
Sat Oct 02, 2010 1:42 pm
Forum: MultiScatter
Topic: General wish
Replies: 0
Views: 3506

General wish

Hi, I've posted a couple of notes in the forum, but I think VFX artists (as opposed to Arch/Viz) would find a lot of value in Multiscatter if there were more support for animation. I've asked about particle support, and it looks like that is not on the cards, but I can think of a few functions which...
by SteveGreen
Tue Sep 28, 2010 7:04 pm
Forum: MultiScatter
Topic: Possible bug/unwanted feature
Replies: 1
Views: 2850

Possible bug/unwanted feature

Hi, I was rendering with animated proxies that change their bounding box size over the duration of the animation (a building collapsing) I noticed that it looks like the collision bounding box is evalutated for every frame of the animation, so they pop about if that is turned on. Is there any way to...
by SteveGreen
Mon Sep 27, 2010 11:36 pm
Forum: MultiScatter
Topic: Animated Surface
Replies: 3
Views: 3378

Re: Animated Surface

Great, thanks Karba.

Regards,

Steve

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