Hi,
not sure if this has cropped up before - but it would be cool to be able to scatter volumetrics, FumeFX sims, Phoenix Sims, Redshift OpenVDB helpers etc?
Thinking clouds, explosions, oil fires etc, rather than simulating a large grid - also be able to offset the animation
Thanks,
Steve
Search found 27 matches
- Fri Mar 31, 2017 10:14 pm
- Forum: MultiScatter
- Topic: Scatter volumetric effects
- Replies: 0
- Views: 5032
- Sun Oct 23, 2016 3:54 pm
- Forum: MultiScatter
- Topic: Redshift support?
- Replies: 2
- Views: 38675
Re: Redshift support?
Hi Anvar,
thanks have made a request to them but will mention the SDK on their support forum.
Regards,
Steve
thanks have made a request to them but will mention the SDK on their support forum.
Regards,
Steve
- Thu Oct 20, 2016 6:23 pm
- Forum: MultiScatter
- Topic: Redshift support?
- Replies: 2
- Views: 38675
Redshift support?
Hi, I've been getting into Redshift for Max recently, the motion blur/DOF/Volumetrics speed is pretty impressive - it supports ForestPro, but Multiscatter supports animated distribution objects which is a plus for some work I do (medical animation) Is implementation of support for Redshift something...
- Fri Apr 22, 2016 6:26 pm
- Forum: MultiScatter
- Topic: 2017 versions
- Replies: 16
- Views: 127222
Re: 2017 versions
Great, thanks!
- Tue Apr 19, 2016 3:17 pm
- Forum: MultiScatter
- Topic: 2017 versions
- Replies: 16
- Views: 127222
2017 versions
Hi,
Is there a timeframe for recompiles of plugins for the 2017 version of 3DS Max?
Thanks,
Steve
Is there a timeframe for recompiles of plugins for the 2017 version of 3DS Max?
Thanks,
Steve
- Sun Jun 14, 2015 4:22 pm
- Forum: MultiScatter
- Topic: VRay 3.2?
- Replies: 1
- Views: 45823
VRay 3.2?
Hi,
Has anyone else had problems with the new VRay 3.2 release? (Max 2013, Windows 7)
I don't use Multiscatter that often, but noticed that it often seizes with 3.2, just wondered if it was a known issue?
Thanks,
Steve
Has anyone else had problems with the new VRay 3.2 release? (Max 2013, Windows 7)
I don't use Multiscatter that often, but noticed that it often seizes with 3.2, just wondered if it was a known issue?
Thanks,
Steve
- Fri May 08, 2015 3:24 am
- Forum: MultiScatter
- Topic: sticking multiscatter elements to animatet emitter
- Replies: 3
- Views: 53810
Re: sticking multiscatter elements to animatet emitter
Any news on this?
I work on medical animations, and having an animated distribution surface would be really useful.
Thanks,
Steve
I work on medical animations, and having an animated distribution surface would be really useful.
Thanks,
Steve
- Sat Oct 02, 2010 1:42 pm
- Forum: MultiScatter
- Topic: General wish
- Replies: 0
- Views: 5052
General wish
Hi, I've posted a couple of notes in the forum, but I think VFX artists (as opposed to Arch/Viz) would find a lot of value in Multiscatter if there were more support for animation. I've asked about particle support, and it looks like that is not on the cards, but I can think of a few functions which...
- Tue Sep 28, 2010 7:04 pm
- Forum: MultiScatter
- Topic: Possible bug/unwanted feature
- Replies: 1
- Views: 4878
Possible bug/unwanted feature
Hi, I was rendering with animated proxies that change their bounding box size over the duration of the animation (a building collapsing) I noticed that it looks like the collision bounding box is evalutated for every frame of the animation, so they pop about if that is turned on. Is there any way to...
- Mon Sep 27, 2010 11:36 pm
- Forum: MultiScatter
- Topic: Animated Surface
- Replies: 3
- Views: 6109
Re: Animated Surface
Great, thanks Karba.
Regards,
Steve
Regards,
Steve