Search found 43 matches
- Thu Jul 08, 2021 10:42 am
- Forum: MultiScatter
- Topic: Crashing on a large scene
- Replies: 4
- Views: 9156
Re: Crashing on a large scene
Just got extra 64GB of RAM and I just rendered all the frames fine. Not sure if it's only that or due to restart. So now everything seems ok. And I used 80mil grass units with FOV and distance optimizers of course. That vray instancer is awesome. Are there any updates to it since I see it's WIP? And...
- Wed Jul 07, 2021 11:12 am
- Forum: MultiScatter
- Topic: Crashing on a large scene
- Replies: 4
- Views: 9156
Re: Crashing on a large scene
Hi, can you advice me if this is a correct approach. So like I said I have a huge scene and I would prefer to have one MS for the grass since I have one ground object. Since the area is so big I noticed I'll actually need like 70mil grass object units. It was ok with 40mil but it just crashed now so...
- Tue Jul 06, 2021 3:10 pm
- Forum: MultiScatter
- Topic: Crashing on a large scene
- Replies: 4
- Views: 9156
Re: Crashing on a large scene
Hey...sorry, stupidly I forgot to use camera adaptation. I mean for the render from above you can't really see grass anyway. So now that I've enabled it it seems ok. Will test without camera adaptation when I receive extra RAM in a few days
Thx
Thx
- Sat Jul 03, 2021 12:33 pm
- Forum: MultiScatter
- Topic: Crashing on a large scene
- Replies: 4
- Views: 9156
Crashing on a large scene
Hi, I have this pretty big scene with many houses and vegetation. I use MS to scatter 30mil grass objects. At first I could only use 10 and make them bigger but then I discovered a vray instancer option which enabled me to use 30 mil. Still after a few frames the scene crashes. System has 64GB of RA...
- Fri Apr 02, 2021 12:22 pm
- Forum: MultiScatter
- Topic: Removing Scatter objects..
- Replies: 8
- Views: 13231
Re: Removing Scatter objects..
Oh...this could be because I imported the Multipainter object as well as its objects. Now that I created the new MP object in my scene its ok.
Maybe something to take a look at still.
Maybe something to take a look at still.
- Fri Apr 02, 2021 12:20 pm
- Forum: MultiScatter
- Topic: Removing Scatter objects..
- Replies: 8
- Views: 13231
Re: Removing Scatter objects..
I think collision rate is broken now. I am using multipainter to scatter several objects and I always use 5.0 to make them really close (bushes, trees, etc.) and they are all behaving like it's set to 100.0
- Fri Apr 02, 2021 10:05 am
- Forum: MultiScatter
- Topic: Removing Scatter objects..
- Replies: 8
- Views: 13231
Re: Removing Scatter objects..
Thanks so much for this! Will test it now but I trust you guys
- Fri Mar 19, 2021 12:29 pm
- Forum: MultiScatter
- Topic: Distributing hedge along a spline
- Replies: 2
- Views: 8061
Re: Distributing hedge along a spline
Hey! Sorry for the late reply. Not bad an idea. I mean it inserts end objects along the middle parts too which is not a problem really, but it's 50/50 chance my spline will end with an "end" objects as you can see in the attachment. When I have an area with a lot of hedge splines and like ...
- Tue Mar 16, 2021 12:59 pm
- Forum: MultiScatter
- Topic: Removing Scatter objects..
- Replies: 8
- Views: 13231
Re: Removing Scatter objects..
I also noticed I often can't select a single object in multi painter. I'm on MAX 21 and 4K screen and I feel it has to do with that. Like the select is shifted. I click a bit bellow and then it selects it. Also now deselect doesn't work. If I click alt i get a minus sign but I keep adding to selecti...
- Wed Jan 06, 2021 12:55 pm
- Forum: MultiScatter
- Topic: Distributing hedge along a spline
- Replies: 2
- Views: 8061
Distributing hedge along a spline
Hi guys, any way this could be implemented in some next update? I have this hedge model https://3dsky.org/3dmodels/show/spiraea_hedge_3 I have a somewhat big area with many houses and I was thinking it would be cool if I could just have a spline and distribute those models along the spline but have ...