Search found 17 matches

by YiltoR
Fri May 13, 2016 2:27 pm
Forum: MultiScatter
Topic: Archmodels Vol.163: impossible to render
Replies: 7
Views: 71035

Re: Archmodels Vol.163: impossible to render

Thank you very much Anvar. I am confused. So far I didn't care about "Max count" value: instead I controled the density of scattered objects by enabling "Generate Collisions" and "Receive Collisions". I thought that, given these values are enabled, no matter how high is...
by YiltoR
Mon May 09, 2016 11:45 am
Forum: MultiScatter
Topic: Archmodels Vol.163: impossible to render
Replies: 7
Views: 71035

Re: Archmodels Vol.163: impossible to render

Hi,

Did you find time to check the scene please ?

Thank you,
by YiltoR
Mon May 02, 2016 11:41 am
Forum: MultiScatter
Topic: Archmodels Vol.163: impossible to render
Replies: 7
Views: 71035

Re: Archmodels Vol.163: impossible to render

I sent you the scene.
Yes, I checked my spam folder.
Thank you,
by YiltoR
Fri Apr 29, 2016 1:38 pm
Forum: MultiScatter
Topic: Archmodels Vol.163: impossible to render
Replies: 7
Views: 71035

Re: Archmodels Vol.163: impossible to render

Thank you for the links. Even when I deactivate the displacement I still can't render the scene. I use Multiscatter 1.3.6.2. I found the following workaround: I delete the Multiscatter object and I create a new one starting from scratch. This way it works. I still don't understand what's wrong with ...
by YiltoR
Thu Apr 28, 2016 8:55 pm
Forum: MultiScatter
Topic: Archmodels Vol.163: impossible to render
Replies: 7
Views: 71035

Archmodels Vol.163: impossible to render

Hello, I try to render a simple scene: just a pine tree from Evermotion Vol.163 scattered with latest Multiscatter (3ds max 2016, VRay 3.30.05). I use Irradiance map + Light cache. VRay is stuck to "Updating instances" stage and does not go further: rendering never begins. I don't think it...
by YiltoR
Thu Nov 28, 2013 11:56 am
Forum: MultiScatter
Topic: Override Material Exclude not working
Replies: 5
Views: 11799

Re: Override Material Exclude not working

Great !
I find this feature particularly useful for doing clay renders with opacity mapped objects scattered with MultiScatter.
by YiltoR
Tue Nov 26, 2013 7:25 pm
Forum: MultiScatter
Topic: Override Material Exclude not working
Replies: 5
Views: 11799

Re: Override Material Exclude not working

I am not sure we talk about the same thing: I am talking about VRay Global Override material function.
In my case, it does not work.

Image
by YiltoR
Tue Nov 26, 2013 2:19 pm
Forum: MultiScatter
Topic: Override Material Exclude not working
Replies: 5
Views: 11799

Re: Override Material Exclude not working

Hello,

Could someone answer my question please ?
Thank you,
by YiltoR
Sun Nov 24, 2013 9:31 pm
Forum: MultiScatter
Topic: Opacity mapped objects
Replies: 4
Views: 11197

Re: Opacity mapped objects

Hi, Finally it seems that my problem is not related to MultiScatter because excessive RAM consumption appears even with no MultiScatter object in the scene (I used the "collapse to single mesh" feature of MultiScatter and then converted the result into VRayProxy and the problem remains). S...
by YiltoR
Fri Nov 22, 2013 2:51 pm
Forum: MultiScatter
Topic: Opacity mapped objects
Replies: 4
Views: 11197

Re: Opacity mapped objects

I am quite busy at the moment. I will be back to you asap.
Thank you for your support.
Regards,