Search found 17 matches
- Fri May 13, 2016 2:27 pm
- Forum: MultiScatter
- Topic: Archmodels Vol.163: impossible to render
- Replies: 7
- Views: 71660
Re: Archmodels Vol.163: impossible to render
Thank you very much Anvar. I am confused. So far I didn't care about "Max count" value: instead I controled the density of scattered objects by enabling "Generate Collisions" and "Receive Collisions". I thought that, given these values are enabled, no matter how high is...
- Mon May 09, 2016 11:45 am
- Forum: MultiScatter
- Topic: Archmodels Vol.163: impossible to render
- Replies: 7
- Views: 71660
Re: Archmodels Vol.163: impossible to render
Hi,
Did you find time to check the scene please ?
Thank you,
Did you find time to check the scene please ?
Thank you,
- Mon May 02, 2016 11:41 am
- Forum: MultiScatter
- Topic: Archmodels Vol.163: impossible to render
- Replies: 7
- Views: 71660
Re: Archmodels Vol.163: impossible to render
I sent you the scene.
Yes, I checked my spam folder.
Thank you,
Yes, I checked my spam folder.
Thank you,
- Fri Apr 29, 2016 1:38 pm
- Forum: MultiScatter
- Topic: Archmodels Vol.163: impossible to render
- Replies: 7
- Views: 71660
Re: Archmodels Vol.163: impossible to render
Thank you for the links. Even when I deactivate the displacement I still can't render the scene. I use Multiscatter 1.3.6.2. I found the following workaround: I delete the Multiscatter object and I create a new one starting from scratch. This way it works. I still don't understand what's wrong with ...
- Thu Apr 28, 2016 8:55 pm
- Forum: MultiScatter
- Topic: Archmodels Vol.163: impossible to render
- Replies: 7
- Views: 71660
Archmodels Vol.163: impossible to render
Hello, I try to render a simple scene: just a pine tree from Evermotion Vol.163 scattered with latest Multiscatter (3ds max 2016, VRay 3.30.05). I use Irradiance map + Light cache. VRay is stuck to "Updating instances" stage and does not go further: rendering never begins. I don't think it...
- Thu Nov 28, 2013 11:56 am
- Forum: MultiScatter
- Topic: Override Material Exclude not working
- Replies: 5
- Views: 11913
Re: Override Material Exclude not working
Great !
I find this feature particularly useful for doing clay renders with opacity mapped objects scattered with MultiScatter.
I find this feature particularly useful for doing clay renders with opacity mapped objects scattered with MultiScatter.
- Tue Nov 26, 2013 7:25 pm
- Forum: MultiScatter
- Topic: Override Material Exclude not working
- Replies: 5
- Views: 11913
Re: Override Material Exclude not working
I am not sure we talk about the same thing: I am talking about VRay Global Override material function.
In my case, it does not work.
In my case, it does not work.
- Tue Nov 26, 2013 2:19 pm
- Forum: MultiScatter
- Topic: Override Material Exclude not working
- Replies: 5
- Views: 11913
Re: Override Material Exclude not working
Hello,
Could someone answer my question please ?
Thank you,
Could someone answer my question please ?
Thank you,
- Sun Nov 24, 2013 9:31 pm
- Forum: MultiScatter
- Topic: Opacity mapped objects
- Replies: 4
- Views: 11293
Re: Opacity mapped objects
Hi, Finally it seems that my problem is not related to MultiScatter because excessive RAM consumption appears even with no MultiScatter object in the scene (I used the "collapse to single mesh" feature of MultiScatter and then converted the result into VRayProxy and the problem remains). S...
- Fri Nov 22, 2013 2:51 pm
- Forum: MultiScatter
- Topic: Opacity mapped objects
- Replies: 4
- Views: 11293
Re: Opacity mapped objects
I am quite busy at the moment. I will be back to you asap.
Thank you for your support.
Regards,
Thank you for your support.
Regards,