Yes victorwol, you take an object (madcar wheel) and translate its motion into another object (real wheel) as keyframes. In other words, keyframe align the real car wheel to madcar wheel.
I also used Bake Transform script for this:
https://www.scriptspot.com/3ds-max/scrip ... -transform
Search found 11 matches
- Fri Feb 03, 2012 9:28 pm
- Forum: MadCar
- Topic: Point Cache motion?
- Replies: 10
- Views: 103600
- Fri Feb 03, 2012 9:25 pm
- Forum: MadCar
- Topic: Car is rolling instead of drifting
- Replies: 2
- Views: 26906
Re: Car is rolling instead of drifting
I see... I actually solved the problem by making the tires much wider, but thanks for the driving tips!
- Thu Feb 02, 2012 10:15 pm
- Forum: MadCar
- Topic: Car is rolling instead of drifting
- Replies: 2
- Views: 26906
Car is rolling instead of drifting
I have a problem with my MadCar setup. For some reason when I try to drift the car in high speed into the corner, it starts to drift nicely but then suddenly in half of the curve it rolles over the roof. Please watch the video on the link below to see what I mean: https://www.thelooopcgi.com/MadCar_...
- Thu Nov 03, 2011 4:03 pm
- Forum: MadCar
- Topic: How to keyframe motion?
- Replies: 10
- Views: 20713
Re: How to keyframe motion?
Yes of course, but you can't make part by part simulation if you don't have a cut in your movie. As for the accuracy - have you seen those car stunts made by drivers with a patch on their eyes so they don't see? They drive in a way that they count time and know exactly when to start turning, when to...
- Thu Nov 03, 2011 3:46 pm
- Forum: MadCar
- Topic: Collision spheres
- Replies: 6
- Views: 12339
Re: Collision spheres
I would be also interested in this.
MadCar guys really need to update the documentation...
MadCar guys really need to update the documentation...
- Wed Oct 19, 2011 2:58 pm
- Forum: MadCar
- Topic: How to keyframe motion?
- Replies: 10
- Views: 20713
Re: How to keyframe motion?
Hi Anvar, thanks for the link but I believe this topic is about something else. It's about using a completely different input method where you specify at what time you press the gas pedal, when you start to turn the steering wheel and so on. None of the current input methods is really providing the ...
- Tue Oct 11, 2011 2:34 am
- Forum: MadCar
- Topic: animating the car along a path using madcar
- Replies: 9
- Views: 18005
Re: animating the car along a path using madcar
I also have the problem that the car acts in a very jerky way.
Also the car sometimes doesn't follow the target quite close even thought the steering/throttle/brake sensitivity is quite high. Any help or improvements in this matter would be appreciated.
Also the car sometimes doesn't follow the target quite close even thought the steering/throttle/brake sensitivity is quite high. Any help or improvements in this matter would be appreciated.
- Tue Oct 11, 2011 2:24 am
- Forum: MadCar
- Topic: How to keyframe motion?
- Replies: 10
- Views: 20713
Re: How to keyframe motion?
I would also be very interested in having this option...
- Fri Sep 30, 2011 11:58 am
- Forum: MadCar
- Topic: Strange UI behaviour
- Replies: 3
- Views: 8120
Re: Strange UI behaviour
So the problem in the end was a gravity parameter.
We use millimeters in our 3dsmax scenes but MadCar doesn't respect that and sets the gravity like for centimeters - 980,0. I increased the number to 9800,0 and now everything is working as it should!
We use millimeters in our 3dsmax scenes but MadCar doesn't respect that and sets the gravity like for centimeters - 980,0. I increased the number to 9800,0 and now everything is working as it should!
- Fri Sep 30, 2011 1:53 am
- Forum: MadCar
- Topic: Strange UI behaviour
- Replies: 3
- Views: 8120
Re: Strange UI behaviour
So it seems like the problem was in the keyboard drivers. I have a wireless dual-receiver keyboard that actually shows up in Device Manager as two devices. So I uninstalled one and now it's fine. But I'd still like to hear about the thing with wheel Stops. Now that it's working I have another proble...