Search found 3 matches
- Wed Sep 05, 2012 12:26 pm
- Forum: VRayPattern
- Topic: Skin bug when VrayPattern is present
- Replies: 3
- Views: 43263
Re: Skin bug when VrayPattern is present
Ok, I see - I hope you get to fix it in the future since it is a cool feature. It seems to cause other related problems as well like link-constraints loosing their targets. For character work it makes it hard to use file as source with theese limitations, but please see if you can find a workaround,...
- Tue Sep 04, 2012 11:01 am
- Forum: VRayPattern
- Topic: Skin bug when VrayPattern is present
- Replies: 3
- Views: 43263
Re: Skin bug when VrayPattern is present
Hi, Any news on this? I'm about to complete a bunch of characters using Vraypattern an would like to use the filesource feature since they use the same pattern. The animators are starting in a couple of days, is there any chance you will fix this? Because then I will let them begin work at the chara...
- Fri Aug 31, 2012 1:07 pm
- Forum: VRayPattern
- Topic: Skin bug when VrayPattern is present
- Replies: 3
- Views: 43263
Skin bug when VrayPattern is present
Check this sample file: https://dl.dropbox.com/u/111291/Vraypatternbug.max When using a pattern file as source, skinning deformation doesn't update properly until you step frame. There are no dependencies between the Vraypattern and skinned nodes, so my guess is that the node ID's are somehow altere...