Ohh, I didn't have the option. Installed the latest version and here it is !
Thanks for your help, it works now.
Search found 9 matches
- Wed Apr 23, 2014 7:31 pm
- Forum: VRayScatter for Maya
- Topic: Texture not copied
- Replies: 4
- Views: 198528
- Wed Apr 23, 2014 12:51 am
- Forum: VRayScatter for Maya
- Topic: Texture not copied
- Replies: 4
- Views: 198528
Re: Texture not copied
Hi Anvar,
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
- Tue Apr 22, 2014 5:30 pm
- Forum: VRayScatter for Maya
- Topic: Solve Collision should only remove 1 object, not 2
- Replies: 3
- Views: 241466
Re: Solve Collision should only remove 1 object, not 2
Actually my issue is even worse. Basically non overlapping cubes are removed. See pictures attached and demo scene too, where the red arrow indicates a cube which is not overlapping any other cube and is deleted once Solve Collision is checked. BeforeRemoveCollision.png AfterSolveCollision.png Thank...
- Tue Apr 22, 2014 3:28 pm
- Forum: VRayScatter for Maya
- Topic: Texture not copied
- Replies: 4
- Views: 198528
Texture not copied
Hi, I have a "simple" polygon object which has 2 textures, both made of VRayMtl. I do scatter this object with VRayScatter and then bake it. However in the render the colors of the scattered objects have disappeared. See attached picture, the big bullet is the original object and the small...
- Wed Apr 16, 2014 12:40 am
- Forum: VRayScatter for Maya
- Topic: Solve Collision should only remove 1 object, not 2
- Replies: 3
- Views: 241466
Solve Collision should only remove 1 object, not 2
When 2 objects are colliding, Solve Collision will delete both of them, when 1 would be enough (so the other one is not colliding anymore).
Is there any way to have only one of the objects to be deleted ? Thanks.
Is there any way to have only one of the objects to be deleted ? Thanks.
- Wed Apr 16, 2014 12:11 am
- Forum: VRayScatter for Maya
- Topic: Bake is based on Preview, not amount
- Replies: 2
- Views: 32425
Re: Bake is based on Preview, not amount
Thanks. Now the preview is limited to 10000 objects. How could I bake more of them ? I currently need the baking option because VRayScatter crashes with Vray 3.0 for Maya (beta), and by baking I can properly render. Honestly I think that baking on amount of objects rather than on preview would make ...
- Wed Apr 16, 2014 12:10 am
- Forum: VRayScatter for Maya
- Topic: Bake copies gives duplicate names
- Replies: 2
- Views: 26883
Re: Bake copies gives duplicate names
I tried again with simpler names and it works better, thanks.
- Mon Mar 03, 2014 5:54 pm
- Forum: VRayScatter for Maya
- Topic: Bake copies gives duplicate names
- Replies: 2
- Views: 26883
Bake copies gives duplicate names
Hi,
I am trying to bake 10'000 copies of a mix of objects, however VRayScatter gives me duplicate object names (see print screen attached).
Issue with my usage or with the plugin ?
Thanks.
I am trying to bake 10'000 copies of a mix of objects, however VRayScatter gives me duplicate object names (see print screen attached).
Issue with my usage or with the plugin ?
Thanks.
- Mon Mar 03, 2014 5:35 pm
- Forum: VRayScatter for Maya
- Topic: Bake is based on Preview, not amount
- Replies: 2
- Views: 32425
Bake is based on Preview, not amount
Hi,
When I am baking a scene made with VRayScatter for Maya, it bakes only the amount of elements indicated in Preview, not in Amount.
So if my amount of objects is 10000 but the preview is 10, it will only bake 10 elements.
Is it a normal behavior ?
Thanks
When I am baking a scene made with VRayScatter for Maya, it bakes only the amount of elements indicated in Preview, not in Amount.
So if my amount of objects is 10000 but the preview is 10, it will only bake 10 elements.
Is it a normal behavior ?
Thanks