Search found 9 matches

by lcrivell
Wed Apr 23, 2014 7:31 pm
Forum: VRayScatter for Maya
Topic: Texture not copied
Replies: 4
Views: 198528

Re: Texture not copied

Ohh, I didn't have the option. Installed the latest version and here it is !

Thanks for your help, it works now.
by lcrivell
Wed Apr 23, 2014 12:51 am
Forum: VRayScatter for Maya
Topic: Texture not copied
Replies: 4
Views: 198528

Re: Texture not copied

Hi Anvar,
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
Bullet.ma.zip
Scene file
(489.88 KiB) Downloaded 2266 times
by lcrivell
Tue Apr 22, 2014 5:30 pm
Forum: VRayScatter for Maya
Topic: Solve Collision should only remove 1 object, not 2
Replies: 3
Views: 241466

Re: Solve Collision should only remove 1 object, not 2

Actually my issue is even worse. Basically non overlapping cubes are removed. See pictures attached and demo scene too, where the red arrow indicates a cube which is not overlapping any other cube and is deleted once Solve Collision is checked. BeforeRemoveCollision.png AfterSolveCollision.png Thank...
by lcrivell
Tue Apr 22, 2014 3:28 pm
Forum: VRayScatter for Maya
Topic: Texture not copied
Replies: 4
Views: 198528

Texture not copied

Hi, I have a "simple" polygon object which has 2 textures, both made of VRayMtl. I do scatter this object with VRayScatter and then bake it. However in the render the colors of the scattered objects have disappeared. See attached picture, the big bullet is the original object and the small...
by lcrivell
Wed Apr 16, 2014 12:40 am
Forum: VRayScatter for Maya
Topic: Solve Collision should only remove 1 object, not 2
Replies: 3
Views: 241466

Solve Collision should only remove 1 object, not 2

When 2 objects are colliding, Solve Collision will delete both of them, when 1 would be enough (so the other one is not colliding anymore).
Is there any way to have only one of the objects to be deleted ? Thanks.
by lcrivell
Wed Apr 16, 2014 12:11 am
Forum: VRayScatter for Maya
Topic: Bake is based on Preview, not amount
Replies: 2
Views: 32425

Re: Bake is based on Preview, not amount

Thanks. Now the preview is limited to 10000 objects. How could I bake more of them ? I currently need the baking option because VRayScatter crashes with Vray 3.0 for Maya (beta), and by baking I can properly render. Honestly I think that baking on amount of objects rather than on preview would make ...
by lcrivell
Wed Apr 16, 2014 12:10 am
Forum: VRayScatter for Maya
Topic: Bake copies gives duplicate names
Replies: 2
Views: 26883

Re: Bake copies gives duplicate names

I tried again with simpler names and it works better, thanks.
by lcrivell
Mon Mar 03, 2014 5:54 pm
Forum: VRayScatter for Maya
Topic: Bake copies gives duplicate names
Replies: 2
Views: 26883

Bake copies gives duplicate names

Hi,
I am trying to bake 10'000 copies of a mix of objects, however VRayScatter gives me duplicate object names (see print screen attached).
Issue with my usage or with the plugin ?
Thanks.
by lcrivell
Mon Mar 03, 2014 5:35 pm
Forum: VRayScatter for Maya
Topic: Bake is based on Preview, not amount
Replies: 2
Views: 32425

Bake is based on Preview, not amount

Hi,
When I am baking a scene made with VRayScatter for Maya, it bakes only the amount of elements indicated in Preview, not in Amount.
So if my amount of objects is 10000 but the preview is 10, it will only bake 10 elements.
Is it a normal behavior ?

Thanks