Search found 16 matches

by GeoffKornfeld
Thu Nov 09, 2017 7:43 pm
Forum: MultiScatter
Topic: A shape filled with shapes.
Replies: 2
Views: 189

Re: A shape filled with shapes.

Ah, nevermind. I've got the Border controls working now. All is good.
by GeoffKornfeld
Thu Nov 09, 2017 6:04 am
Forum: MultiScatter
Topic: A shape filled with shapes.
Replies: 2
Views: 189

Re: A shape filled with shapes.

Update: It seems I've solved half of my problem. In the above screenshot there are around 200 or fewer objects being created. I had the max amount set to 1000, so I assumed that would be enough. I just found that the quantity gets MUCH better when I set the maximum to 100,000. I still have the edge-...
by GeoffKornfeld
Thu Nov 09, 2017 5:41 am
Forum: MultiScatter
Topic: A shape filled with shapes.
Replies: 2
Views: 189

A shape filled with shapes.

I feel like Multiscatter should be able to help me solve a (conceptually) simple problem, but I'm not having any luck: I need to fill a shape with circles of varying sizes. They all need to be packed tightly together without intersecting, and they can't cross over the edge of the shape. Attached is ...
by GeoffKornfeld
Sat Apr 23, 2016 9:38 pm
Forum: MultiScatter
Topic: Blinking
Replies: 1
Views: 30842

Blinking

I have a scene that has multiple Multiscatters in it. The ones distributing foliage are rendering fine, but I also have a few that are using splines to distribute crenelations on palace walls, and those are all blinking in and out of existence. Should I assume that the farm I'm using (Ranch Computin...
by GeoffKornfeld
Tue Dec 22, 2015 3:53 am
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 360512

Re: MultiScatter 1.3.5.6

Is it just me or is Multiscatter running super slow with the new VRay 3.3 service pack?
by GeoffKornfeld
Sat Aug 22, 2015 6:10 pm
Forum: MadCar
Topic: MadCar 3.056
Replies: 8
Views: 184849

Re: MadCar 3.056

My fantasy MadCar baking script would give you a list of MadCars in the scene to choose from, and automatically create point-helper objects for each MadCar wheel and link them to appropriately sized chassis dummies before baking. After baking it would re-link your model's wheels and chassis from the...
by GeoffKornfeld
Sat Aug 22, 2015 6:18 am
Forum: MadCar
Topic: MadCar 3.056
Replies: 8
Views: 184849

Re: MadCar 3.056

Thanks for the script. However, like all other baking scripts that I've tried (and I've tried many), this one also creates glitches in the wheel rotations. I've come to believe that this is an issue with Maxscript itself. Is it?
by GeoffKornfeld
Sun Aug 02, 2015 6:55 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 79536

Re: MultiScatter 1.3.5.2

I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.
by GeoffKornfeld
Sun May 24, 2015 6:33 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 79536

Re: MultiScatter 1.3.5.2

Okay, I have just sent the file to mail@rendering.ru

Thanks.
by GeoffKornfeld
Fri May 22, 2015 6:46 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 79536

Re: MultiScatter 1.3.5.2

I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply ...

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