Search found 13 matches

by GeoffKornfeld
Sat Apr 23, 2016 9:38 pm
Forum: MultiScatter
Topic: Blinking
Replies: 1
Views: 30278

Blinking

I have a scene that has multiple Multiscatters in it. The ones distributing foliage are rendering fine, but I also have a few that are using splines to distribute crenelations on palace walls, and those are all blinking in and out of existence. Should I assume that the farm I'm using (Ranch Computin...
by GeoffKornfeld
Tue Dec 22, 2015 3:53 am
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 356658

Re: MultiScatter 1.3.5.6

Is it just me or is Multiscatter running super slow with the new VRay 3.3 service pack?
by GeoffKornfeld
Sat Aug 22, 2015 6:10 pm
Forum: MadCar
Topic: MadCar 3.056
Replies: 8
Views: 184057

Re: MadCar 3.056

My fantasy MadCar baking script would give you a list of MadCars in the scene to choose from, and automatically create point-helper objects for each MadCar wheel and link them to appropriately sized chassis dummies before baking. After baking it would re-link your model's wheels and chassis from the...
by GeoffKornfeld
Sat Aug 22, 2015 6:18 am
Forum: MadCar
Topic: MadCar 3.056
Replies: 8
Views: 184057

Re: MadCar 3.056

Thanks for the script. However, like all other baking scripts that I've tried (and I've tried many), this one also creates glitches in the wheel rotations. I've come to believe that this is an issue with Maxscript itself. Is it?
by GeoffKornfeld
Sun Aug 02, 2015 6:55 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 75679

Re: MultiScatter 1.3.5.2

I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.
by GeoffKornfeld
Sun May 24, 2015 6:33 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 75679

Re: MultiScatter 1.3.5.2

Okay, I have just sent the file to mail@rendering.ru

Thanks.
by GeoffKornfeld
Fri May 22, 2015 6:46 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.2
Replies: 7
Views: 75679

Re: MultiScatter 1.3.5.2

I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply ...
by GeoffKornfeld
Sat Feb 07, 2015 7:06 pm
Forum: MultiScatter
Topic: Bercon Tile problem
Replies: 1
Views: 29490

Bercon Tile problem

I'm finding that Multiscatter has a problem with the BerconTile map. If you scatter an object that has a material that uses the BerconTile as diffuse (haven't tried it in any other slot yet) it shows up black.
by GeoffKornfeld
Sun Dec 14, 2014 7:05 am
Forum: MultiScatter
Topic: VRayInstancer
Replies: 0
Views: 45268

VRayInstancer

Thought you might be interested to know that the new feature in VRay3 SP1 called VRayInstancer renders nearly twice as fast as Multiscatter. My tests involved a forest scene with 20,000 trees. The results were the same whether I used trees that were in the scene or trees that were x-refs. But, if th...
by GeoffKornfeld
Mon Nov 17, 2014 10:00 pm
Forum: MadCar
Topic: Trailer
Replies: 6
Views: 921233

Re: Trailer

Okay, I finally figured it out: Three things are important: 1) While rigging, keep the trailer separate from the car, so that: 2) The MadCar object for the trailer can completely surround the Tongue, and the MadCar object for the car can completely surround the Hitch, without any overlap. 3) The Mad...

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