Search found 17 matches
- Fri Jan 14, 2022 6:34 pm
- Forum: MultiScatter
- Topic: Multiscatter error
- Replies: 1
- Views: 7567
Multiscatter error
Ever since the last update of 3DS Max, on startup I've been getting an error pop-up that says: DLL: <C:\Program Files\Autodesk\3dsMax 2022\MultiscatterArnold.dlo> failed to initialize Error code 127 - The specified procedure could not be found. I did try re-installing Multiscatter, but that didn't s...
- Thu Nov 09, 2017 7:43 pm
- Forum: MultiScatter
- Topic: A shape filled with shapes.
- Replies: 2
- Views: 7268
Re: A shape filled with shapes.
Ah, nevermind. I've got the Border controls working now. All is good.
- Thu Nov 09, 2017 6:04 am
- Forum: MultiScatter
- Topic: A shape filled with shapes.
- Replies: 2
- Views: 7268
Re: A shape filled with shapes.
Update: It seems I've solved half of my problem. In the above screenshot there are around 200 or fewer objects being created. I had the max amount set to 1000, so I assumed that would be enough. I just found that the quantity gets MUCH better when I set the maximum to 100,000. I still have the edge-...
- Thu Nov 09, 2017 5:41 am
- Forum: MultiScatter
- Topic: A shape filled with shapes.
- Replies: 2
- Views: 7268
A shape filled with shapes.
I feel like Multiscatter should be able to help me solve a (conceptually) simple problem, but I'm not having any luck: I need to fill a shape with circles of varying sizes. They all need to be packed tightly together without intersecting, and they can't cross over the edge of the shape. Attached is ...
- Sat Apr 23, 2016 9:38 pm
- Forum: MultiScatter
- Topic: Blinking
- Replies: 1
- Views: 33635
Blinking
I have a scene that has multiple Multiscatters in it. The ones distributing foliage are rendering fine, but I also have a few that are using splines to distribute crenelations on palace walls, and those are all blinking in and out of existence. Should I assume that the farm I'm using (Ranch Computin...
- Tue Dec 22, 2015 3:53 am
- Forum: MultiScatter
- Topic: MultiScatter 1.3.5.6
- Replies: 21
- Views: 384173
Re: MultiScatter 1.3.5.6
Is it just me or is Multiscatter running super slow with the new VRay 3.3 service pack?
- Sat Aug 22, 2015 6:10 pm
- Forum: MadCar
- Topic: MadCar 3.056
- Replies: 8
- Views: 203118
Re: MadCar 3.056
My fantasy MadCar baking script would give you a list of MadCars in the scene to choose from, and automatically create point-helper objects for each MadCar wheel and link them to appropriately sized chassis dummies before baking. After baking it would re-link your model's wheels and chassis from the...
- Sat Aug 22, 2015 6:18 am
- Forum: MadCar
- Topic: MadCar 3.056
- Replies: 8
- Views: 203118
Re: MadCar 3.056
Thanks for the script. However, like all other baking scripts that I've tried (and I've tried many), this one also creates glitches in the wheel rotations. I've come to believe that this is an issue with Maxscript itself. Is it?
- Sun Aug 02, 2015 6:55 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.3.5.2
- Replies: 7
- Views: 92084
Re: MultiScatter 1.3.5.2
I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.
Thanks.
Thanks.
- Sun May 24, 2015 6:33 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.3.5.2
- Replies: 7
- Views: 92084