Search found 4 matches

by MarcinK
Tue Oct 06, 2015 3:17 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 383172

Re: MultiScatter 1.3.5.6

Thank you very much Anvar! I will test this build and give the info on forum.
PS: I wander how did you solved your storage transfer bottle neck with 250 rendernodes :)
by MarcinK
Fri Oct 02, 2015 6:55 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 383172

Re: MultiScatter 1.3.5.6

Thank you for answer! This could be true if the scattered objects are in proxies, but mine exist in the scene as full mesh. So if scene is loaded (we know it is) then object are loaded too. There is also no other elements missed. I have tested it with all objects in scene. But I will do more reasear...
by MarcinK
Fri Oct 02, 2015 1:27 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 383172

Re: MultiScatter 1.3.5.6

I do not think this is the cause. Previously I was using 3dsMAX 2015 + vray3.2 and multiscatter 1.3.2.3 and it worked perfectly It was also working fine with 3dsMAX 2015 +vray 2.5 and multiscatter 1.3.2.3 I did not changed any network, storage or hardware elements since then. This is also scene inde...
by MarcinK
Thu Oct 01, 2015 6:53 pm
Forum: MultiScatter
Topic: MultiScatter 1.3.5.6
Replies: 21
Views: 383172

Re: MultiScatter 1.3.5.6

Hi, I have 40 machines on my renderfarm, with 3dsmax 2016 and vray 3.2 I use MS 1.3.5.6 and have seriuos BUG. Some frames are rendered without multscatter objects. This is total lottery - totally random. The same machine can render frame correctly (with multiscatter) but next time it renders without...