Search found 9 matches

by Dariusz
Mon Dec 12, 2016 7:47 pm
Forum: VRayScatter for Maya
Topic: Can we tie a license to a USB stick?
Replies: 4
Views: 190925

Re: Can we tie a license to a USB stick?

Hey Just though I suggest something as an USB alternative... you can get one of those > https://www.amazon.co.uk/Gigabyte-BACE-3150-Compact-Barebone-Bluetooth/dp/B015EV086U/ref=sr_1_7?s=computers&ie=UTF8&qid=1481557606&sr=1-7&keywords=Gigabyte+Brix They eat like 10-20W of power while...
by Dariusz
Tue Aug 23, 2016 1:35 pm
Forum: VRayScatter for Maya
Topic: Scattering 10 000 000 models
Replies: 3
Views: 197565

Re: Scattering 10 000 000 models

Will there be any cashing system or something? had a job with 17mil proxies it was taking around 20 min per frame to start render :- (
by Dariusz
Sat Apr 23, 2016 4:39 pm
Forum: VRayScatter for Maya
Topic: Can we tie a license to a USB stick?
Replies: 4
Views: 190925

Re: Can we tie a license to a USB stick?

How much more is the floating option? Can I upgrade my node locked to floating? I really could use USB tied license or Vray dongle tie somehow. I will be changing my workstations soon and as I dont want to send 12 th email request for new License key to your support system...
by Dariusz
Thu Feb 18, 2016 7:12 pm
Forum: VRayScatter for Maya
Topic: Working with edges/curves and detail models
Replies: 2
Views: 161879

Working with edges/curves and detail models

Hey How can I populate the model with bigger instances to nicely fill in the area near curve edge? I'm having a problem that the sample is taken from centre of proxy and not bounding box edge to curve. So I can't get my proxies to not overlap my path. I tried using smaller proxies but at 50-100 mil ...
by Dariusz
Thu Feb 18, 2016 12:40 pm
Forum: VRayScatter for Maya
Topic: VRayScatter For Maya 4.293
Replies: 13
Views: 355156

Re: VRayScatter For Maya 4.293

Great thanks!

Also is there maybe a nightly build download section maybe here?
by Dariusz
Thu Feb 18, 2016 12:39 pm
Forum: VRayScatter for Maya
Topic: LOD based system for proxies
Replies: 2
Views: 146847

Re: LOD based system for proxies

Interesting thanks for info !
by Dariusz
Thu Feb 18, 2016 12:38 pm
Forum: VRayScatter for Maya
Topic: Scattering 10 000 000 models
Replies: 3
Views: 197565

Scattering 10 000 000 models

Hey 2 questions really. 1. Do I need to export model to proxy before adding it to scatter? 2. When I want to scatter 10 000 000 + models it takes A LOT of time to start render. Is there anything we can do to help out the process ? I will have at the end around 10-50 scatter systems with 10-100mil pr...
by Dariusz
Thu Feb 18, 2016 12:37 pm
Forum: VRayScatter for Maya
Topic: Position of source objects cause issues when scatter
Replies: 1
Views: 132059

Position of source objects cause issues when scatter

Hey I have some problems with scattering. Not sure if user error or bug. But: I have 5 trees I have them located at x y z > -500 -500 -500 and so on so they next to each other. If I use them as source for scatter they do not touch ground. They feel offsetted and in incorrect placement. So far I had ...
by Dariusz
Sun Jan 31, 2016 3:22 pm
Forum: VRayScatter for Maya
Topic: LOD based system for proxies
Replies: 2
Views: 146847

LOD based system for proxies

Heya I have 30x30km patch of landscape. I have around 100 proxies ranging 1-5mil poly each. Now populating that terrain that is only visible by camera needs around 1 000 000 000 proxies more or less. As the resolution is 15k+. Populating it all with so many proxies will kill the system or it will ta...

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