Search found 576 matches
- Wed Jul 17, 2013 1:27 am
- Forum: MultiScatter
- Topic: MultiScatter 1.2.0.9
- Replies: 13
- Views: 28745
Re: MultiScatter 1.2.0.9
I am having an issue with this version and Max Design 2013. I can see everything on my screen and it functions with out any problems. It doesn't crash my scene like the others have said. But it will not render. Everything else in the scene renders except the multiscatter objects. My first thought w...
- Tue Jul 16, 2013 4:45 pm
- Forum: MultiScatter
- Topic: multiscatter +mr_Proxies + DBR is crashing
- Replies: 4
- Views: 10415
Re: multiscatter +mr_Proxies + DBR is crashing
please send us the file to troubleshot
- Tue Jul 16, 2013 3:40 pm
- Forum: MultiScatter
- Topic: multiscatter +mr_Proxies + DBR is crashing
- Replies: 4
- Views: 10415
Re: multiscatter +mr_Proxies + DBR is crashing
which version of MultiScatter do you have? check path to Proxies, that its accessible by rendernodes over network and also that you have enough network resources to provide access to proxies for all rendernodes also try to render locally on rendernode to check that you have all MultiScatter files in...
- Tue Jul 16, 2013 1:26 pm
- Forum: CityTraffic
- Topic: 3ds Max 2014 support
- Replies: 5
- Views: 78516
Re: 3ds Max 2014 support
When do you expect to release the 2014 update, it's been out a few months. for MultiScatter we added 2014 option into installer since version 1.2.0.9 other plugins are fully compatible with 2014, its only installers don't have the option for 2014 just install by choosing version for 2013, and manua...
- Mon Jul 08, 2013 7:29 pm
- Forum: SplineLand
- Topic: Techniques for proper insertion of platforms
- Replies: 3
- Views: 49843
- Mon Jul 08, 2013 3:02 pm
- Forum: SplineLand
- Topic: Techniques for proper insertion of platforms
- Replies: 3
- Views: 49843
Re: Techniques for proper insertion of platforms
Regarding IDs translation, unfortunately it’s not possible to draw a perfectly straight line because IDs are assigned to existing faces Roads: a 3d artist will have to find a way how to make it look perfect. In that example the textures were similar; we also put a separately made model of the road o...
- Tue Jul 02, 2013 3:39 pm
- Forum: MadCar
- Topic: MadCar 3.3.11c
- Replies: 3
- Views: 49375
MadCar 3.3.11c
small interface bug fixed
- Tue Jul 02, 2013 3:17 pm
- Forum: SplineLand
- Topic: SplineLand to try out?
- Replies: 1
- Views: 42761
Re: SplineLand to try out?
please email us
thanks
Anvar
thanks
Anvar
- Sat Jun 29, 2013 1:05 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.2.0.9
- Replies: 13
- Views: 28745
- Fri Jun 14, 2013 4:13 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.2.0.9
- Replies: 13
- Views: 28745
Re: MultiScatter 1.2.0.9
we still cannot reproduce this
please email us at support@icube3d.com
we will give you beta version to try
thanks
Anvar
please email us at support@icube3d.com
we will give you beta version to try
thanks
Anvar