Search found 27 matches
- Sun Sep 26, 2010 11:08 pm
- Forum: MultiScatter
- Topic: Rotation by map question
- Replies: 0
- Views: 4798
Rotation by map question
Hi, I know this is a stupid question, but I'm trying to get the rotation mask to work how I want. All I'm trying to do is to have the objects on a plane to be facing in towards centre (think the opening battle in Lord of the Rings, when Sauron goes 'Boom') Looking at the help files, a blue to black ...
- Sun Sep 26, 2010 10:58 pm
- Forum: MultiScatter
- Topic: Plans to support particles?
- Replies: 2
- Views: 5022
Re: Plans to support particles?
OK, thanks.
Regards,
Steve
Regards,
Steve
- Sun Sep 26, 2010 6:59 pm
- Forum: MultiScatter
- Topic: Animation mask crashes Max
- Replies: 3
- Views: 5715
Re: Animation mask crashes Max
Sorry, I thought the ones in the download area would be current - I'll try 1.018.
Cheers
Steve
Cheers
Steve
- Sun Sep 26, 2010 6:57 pm
- Forum: MultiScatter
- Topic: Animation mask crashes Max
- Replies: 3
- Views: 5715
Re: Animation mask crashes Max
Hi,
Max 2011 64bit, Windows 7 64 bit
Multiscatter 1.013 (I just grabbed the only one in my download area)
Vray 1.5 SP5
Thanks,
Steve
Max 2011 64bit, Windows 7 64 bit
Multiscatter 1.013 (I just grabbed the only one in my download area)
Vray 1.5 SP5
Thanks,
Steve
- Sun Sep 26, 2010 4:46 pm
- Forum: MultiScatter
- Topic: Animation mask crashes Max
- Replies: 3
- Views: 5715
Animation mask crashes Max
Hi,
is anyone having any problems with the mask slot in the animation dialogue?
I've tried dropping a gradient map and a bitmap into the slot and it just gives me an application error.
Thanks,
Steve
is anyone having any problems with the mask slot in the animation dialogue?
I've tried dropping a gradient map and a bitmap into the slot and it just gives me an application error.
Thanks,
Steve
- Sun Sep 26, 2010 11:10 am
- Forum: MultiScatter
- Topic: Plans to support particles?
- Replies: 2
- Views: 5022
Plans to support particles?
Hi,
I know there are script workarounds, but are there any plans to support particle systems with multiscatter?
I think this would be immensely useful for controlling behaviour/animation, as at the moment the animation control is fairly basic.
Thanks,
Steve
I know there are script workarounds, but are there any plans to support particle systems with multiscatter?
I think this would be immensely useful for controlling behaviour/animation, as at the moment the animation control is fairly basic.
Thanks,
Steve
- Sun Sep 26, 2010 12:28 am
- Forum: MultiScatter
- Topic: Animated Surface
- Replies: 3
- Views: 6109
Re: Animated Surface
OK, after a bit more investigation. Using mental ray as the renderer, the surface position is only respected on a single frame - so if you render frame 100 for an animated surface, it will be correct, but not if you render frames 1-100. Using Vray it is better, but the seed value seems to change on ...
- Sat Sep 25, 2010 12:20 am
- Forum: MultiScatter
- Topic: Animated Surface
- Replies: 3
- Views: 6109
Animated Surface
Hi, is it possible to animate the surface used to scatter onto? I'm thinking if you wanted to have an earthquake etc. It seems to work (kind of in the viewport) but it looks like the seed value changes from frame to frame. Also when it renders it doesn't appear to animate the proxy positions thanks....
- Sun Feb 21, 2010 8:08 pm
- Forum: VRayScatter for 3ds max
- Topic: Looping animation wish
- Replies: 0
- Views: 7439
Looping animation wish
Hi, I've been asked to producing some looping animations, and I'm having a problem getting trees created with a plugin called treestorm to loop. I've managed to work around it by point caching the trees and morphing over the transition. It's a bit unpredictable though, since point cache can crash wi...
- Thu Feb 04, 2010 1:59 am
- Forum: VRayScatter for 3ds max
- Topic: Crowds
- Replies: 7
- Views: 15532
Re: Crowds
OK, I've hit a snag. Is there any way to get walking crowds to stick to a surface that isn't flat? If I have an uneven surface, the initial position is fine, but the proxy will just walk on that plane rather than adhere to the surface. Is there any way to lock the proxies to the uneven surface so th...