yes, you are right
but this is on our list for future developments
Search found 576 matches
- Sun Jan 19, 2014 12:19 am
- Forum: MultiScatter
- Topic: sticking multiscatter elements to animatet emitter
- Replies: 3
- Views: 53812
- Sat Jan 18, 2014 8:18 pm
- Forum: VRayScatter for Maya
- Topic: VRayScatter For Maya 3.5.6
- Replies: 7
- Views: 36620
Re: VRayScatter For Maya 3.5.6
please drop us a line support@icube3d.com
we will give you a new version
we will give you a new version
- Wed Jan 15, 2014 5:26 pm
- Forum: AutoWrinkles
- Topic: AutoWrinkles - closed
- Replies: 0
- Views: 178149
AutoWrinkles - closed
Unfortunately due to low demand we had to close this product
support for existing customers will last for 1 year from the date of purchase
support for existing customers will last for 1 year from the date of purchase
- Wed Jan 15, 2014 5:23 pm
- Forum: AutoWrinkles
- Topic: Buy AutoWrinkles
- Replies: 1
- Views: 40821
Re: Buy AutoWrinkles
unfortunately we had to close it
due to low demand
due to low demand
- Thu Jan 02, 2014 3:01 am
- Forum: CityTraffic
- Topic: 3ds Max 2014 support
- Replies: 5
- Views: 78362
Re: 3ds Max 2014 support
have you got any problems with existing installer?voltron7 wrote:any update on the 2014 installer yet?
thanks
- Fri Dec 13, 2013 4:02 pm
- Forum: SplineLand
- Topic: Modifiers - bug!
- Replies: 2
- Views: 47489
Re: Modifiers - bug!
bug is confirmed
but we cannot reproduce crash, in our case just nothing happens when we click "regenerate the surface"
will be working on fix
workaround is: you can collapse SplineLand object to editpoly or editmesh,
or if you want to modify SplineLand object, remove any modifiers on it
but we cannot reproduce crash, in our case just nothing happens when we click "regenerate the surface"
will be working on fix
workaround is: you can collapse SplineLand object to editpoly or editmesh,
or if you want to modify SplineLand object, remove any modifiers on it
- Thu Dec 12, 2013 4:50 pm
- Forum: MultiScatter
- Topic: Mental Ray - problem
- Replies: 1
- Views: 8080
Re: Mental Ray - problem
bug is confirmed:
"in Mental Ray, checking "Flag material as opaque" cases crash during render"
"in Mental Ray, checking "Flag material as opaque" cases crash during render"
- Fri Nov 29, 2013 8:03 pm
- Forum: MultiScatter
- Topic: "lite" or demo version?
- Replies: 1
- Views: 8070
Re: "lite" or demo version?
not at the moment
but we may have a demo version soon
but we may have a demo version soon
- Fri Nov 29, 2013 7:59 pm
- Forum: MultiScatter
- Topic: Multiscatter 1.2.0.12 performance
- Replies: 1
- Views: 8275
Re: Multiscatter 1.2.0.12 performance
please send us some sample scene files to support@icube3d.com
- Wed Nov 27, 2013 10:46 pm
- Forum: MultiScatter
- Topic: Override Material Exclude not working
- Replies: 5
- Views: 11856
Re: Override Material Exclude not working
now we can see the problem
working on fix
thank you
working on fix
thank you