Search found 437 matches

by admin
Mon Sep 10, 2012 3:49 pm
Forum: MultiScatter
Topic: OctaneRender support
Replies: 0
Views: 38124

OctaneRender support

Dear MultiScatter users We are pleased to inform you that OTOY has added the support for MultiScatter in its GPU render engine – OctaneRender® for 3ds max® The support is available for v1.0 beta 3.00d and later versions. No extra effort is necessary to use MultiScatter in OctaneRender® for 3ds max®....
by admin
Mon Sep 10, 2012 3:33 pm
Forum: MultiScatter
Topic: MultiScatter 1.1.09d
Replies: 12
Views: 33049

Re: MultiScatter 1.1.09d

Try to reinstall MultiScatter.
by admin
Wed Sep 05, 2012 10:22 pm
Forum: MultiScatter
Topic: MultiPainter (Feature Request)
Replies: 2
Views: 9762

Re: MultiPainter (Feature Request)

Is this button working?
Image
by admin
Thu Aug 16, 2012 12:29 am
Forum: MultiScatter
Topic: MultiScatter 1.1.09d
Replies: 12
Views: 33049

MultiScatter 1.1.09d

update: "Microsoft Visual C++ 2010 Redistributable Package" (64 or 32 bit) is required

Image
by admin
Tue Jul 24, 2012 1:56 pm
Forum: CityTraffic
Topic: CityTraffic 2.01.04d
Replies: 2
Views: 48803

CityTraffic 2.01.04d

Bug with long animatin (more then 3400 frames) fixed
by admin
Tue Jul 10, 2012 4:21 pm
Forum: MadCar
Topic: Tyre marks
Replies: 2
Views: 46692

Tyre marks

1. In order to get a tyre marks on the road surface, it is necessary to use MadCarTrackTexture  in the road material. It can be in any of texture slots: diffuse, bump, specular etc and in any combination. In the MadCarTrackTexture settings you need to specify the MadCar object, tracks from which you...
by admin
Sun Jul 08, 2012 3:40 pm
Forum: MultiScatter
Topic: 3DS MAX 2013
Replies: 7
Views: 19843

Re: 3DS MAX 2013

It is not enough information to solve your problem.
by admin
Sun Jun 24, 2012 12:38 pm
Forum: VRayPattern
Topic: VrayPattern 1.1.15b with 3ds max 2013 & Vray 2.3 support
Replies: 2
Views: 44851

VrayPattern 1.1.15b with 3ds max 2013 & Vray 2.3 support

Support 3ds max 2013 and V-ray 2.3
by admin
Sat Jun 16, 2012 11:09 am
Forum: MadCar
Topic: MadCar 3.3.11b
Replies: 1
Views: 44091

MadCar 3.3.11b

Now it's possible to merge MadCar rig to scene with another system units correctly.
by admin
Sun Jun 10, 2012 7:15 pm
Forum: VRayScatter for 3ds max
Topic: vrascatter for vray 2.30
Replies: 3
Views: 388687

Re: vrascatter for vray 2.30

It is planned to the end of this month.