Search found 27 matches

by SteveGreen
Sun Sep 26, 2010 11:08 pm
Forum: MultiScatter
Topic: Rotation by map question
Replies: 0
Views: 4799

Rotation by map question

Hi, I know this is a stupid question, but I'm trying to get the rotation mask to work how I want. All I'm trying to do is to have the objects on a plane to be facing in towards centre (think the opening battle in Lord of the Rings, when Sauron goes 'Boom') Looking at the help files, a blue to black ...
by SteveGreen
Sun Sep 26, 2010 10:58 pm
Forum: MultiScatter
Topic: Plans to support particles?
Replies: 2
Views: 5023

Re: Plans to support particles?

OK, thanks.

Regards,

Steve
by SteveGreen
Sun Sep 26, 2010 6:59 pm
Forum: MultiScatter
Topic: Animation mask crashes Max
Replies: 3
Views: 5716

Re: Animation mask crashes Max

Sorry, I thought the ones in the download area would be current - I'll try 1.018.

Cheers

Steve
by SteveGreen
Sun Sep 26, 2010 6:57 pm
Forum: MultiScatter
Topic: Animation mask crashes Max
Replies: 3
Views: 5716

Re: Animation mask crashes Max

Hi,

Max 2011 64bit, Windows 7 64 bit

Multiscatter 1.013 (I just grabbed the only one in my download area)

Vray 1.5 SP5

Thanks,

Steve
by SteveGreen
Sun Sep 26, 2010 4:46 pm
Forum: MultiScatter
Topic: Animation mask crashes Max
Replies: 3
Views: 5716

Animation mask crashes Max

Hi,

is anyone having any problems with the mask slot in the animation dialogue?

I've tried dropping a gradient map and a bitmap into the slot and it just gives me an application error.

Thanks,

Steve
by SteveGreen
Sun Sep 26, 2010 11:10 am
Forum: MultiScatter
Topic: Plans to support particles?
Replies: 2
Views: 5023

Plans to support particles?

Hi,

I know there are script workarounds, but are there any plans to support particle systems with multiscatter?

I think this would be immensely useful for controlling behaviour/animation, as at the moment the animation control is fairly basic.

Thanks,

Steve
by SteveGreen
Sun Sep 26, 2010 12:28 am
Forum: MultiScatter
Topic: Animated Surface
Replies: 3
Views: 6109

Re: Animated Surface

OK, after a bit more investigation. Using mental ray as the renderer, the surface position is only respected on a single frame - so if you render frame 100 for an animated surface, it will be correct, but not if you render frames 1-100. Using Vray it is better, but the seed value seems to change on ...
by SteveGreen
Sat Sep 25, 2010 12:20 am
Forum: MultiScatter
Topic: Animated Surface
Replies: 3
Views: 6109

Animated Surface

Hi, is it possible to animate the surface used to scatter onto? I'm thinking if you wanted to have an earthquake etc. It seems to work (kind of in the viewport) but it looks like the seed value changes from frame to frame. Also when it renders it doesn't appear to animate the proxy positions thanks....
by SteveGreen
Sun Feb 21, 2010 8:08 pm
Forum: VRayScatter for 3ds max
Topic: Looping animation wish
Replies: 0
Views: 7442

Looping animation wish

Hi, I've been asked to producing some looping animations, and I'm having a problem getting trees created with a plugin called treestorm to loop. I've managed to work around it by point caching the trees and morphing over the transition. It's a bit unpredictable though, since point cache can crash wi...
by SteveGreen
Thu Feb 04, 2010 1:59 am
Forum: VRayScatter for 3ds max
Topic: Crowds
Replies: 7
Views: 15536

Re: Crowds

OK, I've hit a snag. Is there any way to get walking crowds to stick to a surface that isn't flat? If I have an uneven surface, the initial position is fine, but the proxy will just walk on that plane rather than adhere to the surface. Is there any way to lock the proxies to the uneven surface so th...