Search found 576 matches
- Tue Nov 26, 2013 5:56 pm
- Forum: MultiScatter
- Topic: Override Material Exclude not working
- Replies: 5
- Views: 11856
Re: Override Material Exclude not working
unfortunately this is not possible with the current engine materials are assigned to MultiScatter during rendering (as actual objects being created during rendering) but include/exclude table is operating with the objects which exist in the scene this has got rare usage but we will think about imple...
- Thu Nov 21, 2013 8:29 pm
- Forum: VRayPattern for Maya
- Topic: VRayPattern for Maya 1.3.1
- Replies: 4
- Views: 104461
Re: VRayPattern for Maya 1.3.1
according to change log above it does support 2.4 but only for Maya 2013 and 2014
- Thu Nov 21, 2013 6:26 pm
- Forum: VRayScatter for Maya
- Topic: VRayScatter For Maya 3.5.6
- Replies: 7
- Views: 36623
Re: VRayScatter For Maya 3.5.6
it should work, if you choose "nightly" during installation
thanks
Anvar
thanks
Anvar
- Fri Nov 15, 2013 2:02 am
- Forum: MultiScatter
- Topic: Opacity mapped objects
- Replies: 4
- Views: 11249
Re: Opacity mapped objects
please send us the file to troubleshoot
- Thu Nov 14, 2013 9:10 pm
- Forum: MultiScatter
- Topic: Opacity mapped objects
- Replies: 4
- Views: 11249
Re: Opacity mapped objects
please check this article
https://docs.icube3d.com/en:multiscatte ... ache_issue
https://docs.icube3d.com/en:multiscatte ... ache_issue
- Wed Nov 13, 2013 10:08 pm
- Forum: VRayPattern
- Topic: Multiple surface to scatter
- Replies: 3
- Views: 50771
Re: Multiple surface to scatter
thanks for feedback, we will take it to consideration fro future development
regarding xref
you can either use "from file" feature
or create xref not just for one object but for the whole system, surface, object and pattern itself, it should work this way
regarding xref
you can either use "from file" feature
or create xref not just for one object but for the whole system, surface, object and pattern itself, it should work this way
- Fri Nov 08, 2013 4:12 pm
- Forum: SplineLand
- Topic: Constant crash v107
- Replies: 4
- Views: 55019
Re: Constant crash v107
splines should not share borders
in the following example
1. incorrect
2. correct
3. correct
in the following example
1. incorrect
2. correct
3. correct
- Fri Nov 08, 2013 3:58 pm
- Forum: MultiScatter
- Topic: Probabilty map
- Replies: 1
- Views: 8112
Re: Probabilty map
not completely understand the problem, perhaps the following helps
you need to create 2 diffent MultiScatters, one scattered on the texture, and another one on the same texture but inverted
if this doesn't help, please send us the file
you need to create 2 diffent MultiScatters, one scattered on the texture, and another one on the same texture but inverted
if this doesn't help, please send us the file
- Tue Nov 05, 2013 8:38 pm
- Forum: VRayPattern
- Topic: Multiple surface to scatter
- Replies: 3
- Views: 50771
Re: Multiple surface to scatter
I was just told by our tech guys that unfortunately this is not possible
- Mon Oct 14, 2013 1:34 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.2.0.9
- Replies: 13
- Views: 28722
Re: MultiScatter 1.2.0.9
please update to 1.2.0.12bibi5000 wrote:Same here. I am using 3dsmax 2014 SP3 and Multiscatter 1.2.0.7when i try to create muliscatter node in a empty scene max crashes...
but, if u create some object, like teapot or box and then create multiscatter node max dont crash,