Search found 35 matches

by duke
Thu Jan 19, 2012 9:43 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 194493

Re: SplineLand for betatesters

Karba wrote:Can I have your splines for test?
I tried to message you but I can't attach .max or .zip. What's your email?
by duke
Thu Jan 19, 2012 9:12 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 194493

Re: SplineLand for betatesters

I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
by duke
Thu Jan 19, 2012 8:26 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 194493

Re: SplineLand for betatesters

Yes it's very useful, if a little slow, but then I remembered that iterations are exponential, so 14 would be about twice the polys of 13 (and thus take twice the time), so it's important to start low and go higher rather than to start high. I tried 16 and it crashed after a while!
by duke
Thu Jan 19, 2012 8:16 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 194493

Re: SplineLand for betatesters

13 iterations.
by duke
Thu Jan 19, 2012 8:11 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 194493

Re: SplineLand for betatesters

Are we allowed to post pictures?
by duke
Mon Jan 16, 2012 9:19 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 173709

Re: SplineLand in development

Yeah what he said!
by duke
Tue Nov 29, 2011 9:39 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 173709

Re: SplineLand in development

Any news? It's been a while...
by duke
Tue Oct 18, 2011 4:37 am
Forum: VraySpeedLight
Topic: Any News?
Replies: 3
Views: 381044

Re: Any News?

A year later... anything?
by duke
Mon Oct 03, 2011 5:58 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 173709

Re: SplineLand in development

Any chance the roads could transition to polystrips, like this:

Image
by duke
Wed Sep 28, 2011 9:26 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 173709

Re: SplineLand in development

That's pretty slick! You could then use VRayPattern to imprint the road geometry (you'd model it flat).