Search found 437 matches

by admin
Fri Feb 03, 2012 12:22 am
Forum: MadCar
Topic: Car is rolling instead of drifting
Replies: 2
Views: 26867

Re: Car is rolling instead of drifting

Behavior of your car looks realistically. You trying to make too sharp turn with too fast speed. Try to decrease "grip" option in wheel settings. Also try to use handbrake. Don't stop push accelerator during drifting. It is big chance to roll if you stop brake or accelerate during drift. A...
by admin
Tue Jan 31, 2012 3:44 pm
Forum: MadCar
Topic: Formula 1 car setup
Replies: 2
Views: 19092

Re: Formula 1 car setup

I don't know how suspension of F1 car working exactly. It is possible that some parts are impossible to rig by MadCar, but you always can use standard functions of 3ds max to rig this parts.
by admin
Tue Jan 31, 2012 2:56 pm
Forum: VRayPattern
Topic: any more detail on what vraypattern is actually doing?
Replies: 7
Views: 64226

Re: any more detail on what vraypattern is actually doing?

VrayPattern based on Vray SDK possibility to create geometry based textures. This technology is close to vector displacement. We are using some ready algorithms provided by Vray SDK. I think it is better to ask on ChaosGroup forum, if you want to know about base algorithms.
by admin
Tue Jan 24, 2012 6:36 pm
Forum: VRayScatter for 3ds max
Topic: Hi
Replies: 1
Views: 47149

Re: Hi

It is bug in standard Normal Map in 3ds max. Use Vray Normal Map.
by admin
Fri Jan 20, 2012 7:50 pm
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 195381

Re: SplineLand for betatesters

We are thinking about cut splines for dividing surface and border it.
by admin
Thu Jan 19, 2012 8:16 pm
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 195381

Re: SplineLand for betatesters

duke wrote:I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed.
by admin
Wed Jan 18, 2012 9:13 pm
Forum: iModels
Topic: Igrass (Missing textures)
Replies: 9
Views: 70959

Re: Igrass (Missing textures)

MultiScatterTexture is a part of MultiScatter plugin.
by admin
Wed Jan 18, 2012 1:50 am
Forum: SplineLand
Topic: SplineLand in development
Replies: 23
Views: 174752

Re: SplineLand in development

[youtube]1voUi1SLT9s[/youtube]
by admin
Wed Jan 18, 2012 1:43 am
Forum: SplineLand
Topic: SplineLand for betatesters
Replies: 27
Views: 195381

SplineLand for betatesters

This is early beta. It is not so stable yet. Not all features implemented yet. Activation process is the same as all other our products. Documentation not ready yet, but it is easy to use. 1.Create "LandObject" in "SplineLandForm" part of "Create" panel. 2. Add "Sp...
by admin
Sat Jan 14, 2012 4:58 pm
Forum: MultiScatter
Topic: Official Forum for Multiscatter and VisualDynamics
Replies: 1
Views: 8420

Re: Official Forum for Multiscatter and VisualDynamics

VisualDynamics is our reseller. You can send all purchasing details and ID file to mail@rendering.com and we will send you a key. Distributive you can download from this forum ( in last stiked topic).
Sorry for inconvenience.