Search found 107 matches
- Thu Jan 19, 2012 2:47 pm
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 196622
Re: SplineLand for betatesters
yes, i've understand that i need as terrain, but my question is not "how can i made a terrain in spline" (because i know how to "loop" an edge and ring it and create shape...) But how can we model a real terrain juwt with geometer measures easily? For now i create some dummys and...
- Thu Jan 19, 2012 12:50 am
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 196622
Re: SplineLand for betatesters
oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
- Wed Jan 18, 2012 10:37 pm
- Forum: SplineLand
- Topic: SplineLand for betatesters
- Replies: 27
- Views: 196622
Re: SplineLand for betatesters
Thanks Alex I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain? i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them...
- Mon Jan 16, 2012 12:07 am
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 176163
Re: SplineLand in development
greattttt to see that I'd love to try this!
- Fri Oct 21, 2011 3:57 pm
- Forum: VraySpeedLight
- Topic: Any News?
- Replies: 3
- Views: 383805
Re: Any News?
LoL yes... 1 year after "in the month" and nothing here... dead in the egg?
- Mon Oct 03, 2011 7:51 pm
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 176163
Re: SplineLand in development
it's sound really good for us
- Mon Sep 26, 2011 2:38 pm
- Forum: SplineLand
- Topic: SplineLand in development
- Replies: 23
- Views: 176163
Re: SplineLand in development
Oh Yeah!
- Sun Jun 05, 2011 11:45 am
- Forum: CityTraffic
- Topic: CityTraffic 2.0 in development
- Replies: 8
- Views: 73106
Re: CityTraffic 2.0 in development
really interesting tool ! Is there a tool to make the road easily to complete that? Doing some flat roads is really easy, but when we have to do some "real" ground, making road is a misery... Have you plan to do a plug to help us on that ? (and please don't talk me about the worth conform ...
- Sun Jun 05, 2011 11:32 am
- Forum: MultiScatter
- Topic: MultiScatter 1.1.08 (Nitrous fixed)
- Replies: 1
- Views: 9943
Re: MultiScatter 1.1.08 (Nitrous fixed)
You make my day ! Many thanks !
- Wed May 25, 2011 4:51 pm
- Forum: MultiScatter
- Topic: Multiscatter Fixed Positioning
- Replies: 2
- Views: 10070
Re: Multiscatter Fixed Positioning
you can do that with spline and regular pattern no? There is another possibility, to creat some "positions" object to place accuratly on your surface, like "guides" for your multipainter tool, uncheck the visibilty for that guides and place your trees on the surface with that hel...