Search found 21 matches
- Thu Feb 05, 2009 5:19 pm
- Forum: VRayScatter for 3ds max
- Topic: VrayScatter video DEMO HD!!!!
- Replies: 10
- Views: 27885
Re: VrayScatter video DEMO HD!!!!
Well. Looking at the settings I think these times are still reasonable if you look at what you finally get
- Thu Feb 05, 2009 4:52 pm
- Forum: VRayScatter for 3ds max
- Topic: VrayScatter video DEMO HD!!!!
- Replies: 10
- Views: 27885
Re: VrayScatter video DEMO HD!!!!
On current dual Quad Xeons with 8GB RAM ?Duche wrote:Rendering time 1-3 hours per frame ...
- Mon Feb 02, 2009 11:08 pm
- Forum: VRayScatter for 3ds max
- Topic: Falloff Map for Density Mask
- Replies: 4
- Views: 13132
Re: Falloff Map for Density Mask
Of course. It's just a request I thought would not sit in the way if not used. An interface is only complicated if it is not designed well.
- Mon Feb 02, 2009 7:17 pm
- Forum: VRayScatter for 3ds max
- Topic: Falloff Map for Density Mask
- Replies: 4
- Views: 13132
Re: Falloff Map for Density Mask
That's what I thought. But since this is not view but camera location dependant, wouldn't it be better then to put the parameters for distance dependant scattering in the plugin section by having near and far ranges and some sort of falloff slider ? IF camera position does not change, the plugin doe...
- Mon Feb 02, 2009 3:36 pm
- Forum: VRayScatter for 3ds max
- Topic: Falloff Map for Density Mask
- Replies: 4
- Views: 13132
Falloff Map for Density Mask
When using the Falloff map (with distance blend set to camera viewing direction) you can control the density depending on the camera distance. This renders correctly but in the viewport this density is relative to the origin and not to the camera position. Is this a VRS or Max bug ? Could distance d...
- Sun Feb 01, 2009 12:10 am
- Forum: VRayScatter for 3ds max
- Topic: Options
- Replies: 5
- Views: 14511
Re: Options
I agree with all the suggestions, but at the same time I can also see that with this system it is not that easy. If you really need this then I suggest you look at GroundWiz: it has the ability to show the full proxy previews and you can spray instances exactly where you want them. I always make a c...
- Tue Jan 27, 2009 5:21 pm
- Forum: VRayScatter for 3ds max
- Topic: Some questions and requests
- Replies: 14
- Views: 32278
Re: Some questions and requests
Yes, I already did and I'm thankful at least rendernodes do not need to be authorized now !
- Tue Jan 27, 2009 3:57 pm
- Forum: VRayScatter for 3ds max
- Topic: Some questions and requests
- Replies: 14
- Views: 32278
Re: Some questions and requests
Yes of course. But not if they need to be authorized as it was before v2 !admin wrote:...ins very simple way to add or remove plugins for any number of computers.
- Tue Jan 27, 2009 3:11 pm
- Forum: VRayScatter for 3ds max
- Topic: Some questions and requests
- Replies: 14
- Views: 32278
Re: Some questions and requests
@Duche: It is really good that you did free rendernodes. Even if that would make the plugin somewhat more expensive. It's not only about cost: it's not fun anymore to install my complete setup on a new machine and have all the licenses transfered, re-authorised, etc. Last time I did this, my new mac...
- Tue Jan 27, 2009 1:56 pm
- Forum: VRayScatter for 3ds max
- Topic: Some questions and requests
- Replies: 14
- Views: 32278
Re: Some questions and requests
@Karba: Thanks for all info. Allowing users to work on both work/home or work/laptop has nothing to do with protection but with policy. For example: GrowFX has some same sort of protection mechanisme but you are allowed to activate twice, as written on their purchase page https://www.exlevel.com/pur...