Search found 576 matches

by anvar
Wed Jul 17, 2013 1:27 am
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28614

Re: MultiScatter 1.2.0.9

I am having an issue with this version and Max Design 2013. I can see everything on my screen and it functions with out any problems. It doesn't crash my scene like the others have said. But it will not render. Everything else in the scene renders except the multiscatter objects. My first thought w...
by anvar
Tue Jul 16, 2013 4:45 pm
Forum: MultiScatter
Topic: multiscatter +mr_Proxies + DBR is crashing
Replies: 4
Views: 10354

Re: multiscatter +mr_Proxies + DBR is crashing

please send us the file to troubleshot
by anvar
Tue Jul 16, 2013 3:40 pm
Forum: MultiScatter
Topic: multiscatter +mr_Proxies + DBR is crashing
Replies: 4
Views: 10354

Re: multiscatter +mr_Proxies + DBR is crashing

which version of MultiScatter do you have? check path to Proxies, that its accessible by rendernodes over network and also that you have enough network resources to provide access to proxies for all rendernodes also try to render locally on rendernode to check that you have all MultiScatter files in...
by anvar
Tue Jul 16, 2013 1:26 pm
Forum: CityTraffic
Topic: 3ds Max 2014 support
Replies: 5
Views: 77995

Re: 3ds Max 2014 support

When do you expect to release the 2014 update, it's been out a few months. for MultiScatter we added 2014 option into installer since version 1.2.0.9 other plugins are fully compatible with 2014, its only installers don't have the option for 2014 just install by choosing version for 2013, and manua...
by anvar
Mon Jul 08, 2013 7:29 pm
Forum: SplineLand
Topic: Techniques for proper insertion of platforms
Replies: 3
Views: 49318

Re: Techniques for proper insertion of platforms

please email us on support@icube3d.com
we will give you beta version to try
thanks
Anvar
by anvar
Mon Jul 08, 2013 3:02 pm
Forum: SplineLand
Topic: Techniques for proper insertion of platforms
Replies: 3
Views: 49318

Re: Techniques for proper insertion of platforms

Regarding IDs translation, unfortunately it’s not possible to draw a perfectly straight line because IDs are assigned to existing faces Roads: a 3d artist will have to find a way how to make it look perfect. In that example the textures were similar; we also put a separately made model of the road o...
by anvar
Tue Jul 02, 2013 3:39 pm
Forum: MadCar
Topic: MadCar 3.3.11c
Replies: 3
Views: 48881

MadCar 3.3.11c

small interface bug fixed
by anvar
Tue Jul 02, 2013 3:17 pm
Forum: SplineLand
Topic: SplineLand to try out?
Replies: 1
Views: 42299

Re: SplineLand to try out?

please email us
thanks
Anvar
by anvar
Sat Jun 29, 2013 1:05 pm
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28614

Re: MultiScatter 1.2.0.9

please email us at support@icube3d.com
we will give you another build to try

thanks
Anvar
by anvar
Fri Jun 14, 2013 4:13 pm
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28614

Re: MultiScatter 1.2.0.9

we still cannot reproduce this

please email us at support@icube3d.com
we will give you beta version to try

thanks
Anvar