Search found 27 matches
- Thu Feb 04, 2010 12:25 am
- Forum: VRayScatter for 3ds max
- Topic: Crowds
- Replies: 7
- Views: 15531
Re: Crowds
Hi, I've no idea what you've got planned for the plugin, but I guess it boils down to 2 main areas. The behavior The appearance Behavior is pretty complicated, but I guess for appearance, we already have texture randomisation, and multiple objects have been mentioned in the upcoming Multiscatter. It...
- Thu Feb 04, 2010 12:16 am
- Forum: VRayScatter for 3ds max
- Topic: Problems with network rendered animated proxies
- Replies: 3
- Views: 9841
Re: Problems with network rendered animated proxies
Hi,
just tested it and it all works fine now.
Thanks,
Steve
just tested it and it all works fine now.
Thanks,
Steve
- Wed Feb 03, 2010 9:11 pm
- Forum: VRayScatter for 3ds max
- Topic: Problems with network rendered animated proxies
- Replies: 3
- Views: 9841
Re: Problems with network rendered animated proxies
Thanks!
Regards,
Steve
Regards,
Steve
- Wed Feb 03, 2010 1:13 pm
- Forum: VRayScatter for 3ds max
- Topic: Crowds
- Replies: 7
- Views: 15531
Re: Crowds
Great, thanks - I wasn't sure if it was something I was doing wrong, being new to the software.
I'll give it a try when I get home from work.
Thanks again,
Steve
I'll give it a try when I get home from work.
Thanks again,
Steve
- Wed Feb 03, 2010 11:08 am
- Forum: VRayScatter for 3ds max
- Topic: Crowds
- Replies: 7
- Views: 15531
Re: Crowds
Cool,
Sounds great, thanks.
Regards,
Steve
Sounds great, thanks.
Regards,
Steve
- Wed Feb 03, 2010 2:44 am
- Forum: VRayScatter for 3ds max
- Topic: Crowds
- Replies: 7
- Views: 15531
Crowds
Hi, This is a combination wishlist/workflow post. Are there any plans to give some more tools for the creation of crowds? I've been having a play with what's already there and, (network rendering issue notwithstanding), I've go characters milling about using a gradient with noise applied for the rot...
- Tue Feb 02, 2010 8:54 pm
- Forum: VRayScatter for 3ds max
- Topic: Problems with network rendered animated proxies
- Replies: 3
- Views: 9841
Problems with network rendered animated proxies
Hi, I've been trying to get animated proxies to work over a network render but I'm having no luck. The RS plugin is installed on the render node, and the proxy is on a shared path. The proxy renders, but it is static on the mesh, but seems to animate on the local machine which is submitting the job....