Search found 27 matches

by SteveGreen
Thu Feb 04, 2010 12:25 am
Forum: VRayScatter for 3ds max
Topic: Crowds
Replies: 7
Views: 15531

Re: Crowds

Hi, I've no idea what you've got planned for the plugin, but I guess it boils down to 2 main areas. The behavior The appearance Behavior is pretty complicated, but I guess for appearance, we already have texture randomisation, and multiple objects have been mentioned in the upcoming Multiscatter. It...
by SteveGreen
Thu Feb 04, 2010 12:16 am
Forum: VRayScatter for 3ds max
Topic: Problems with network rendered animated proxies
Replies: 3
Views: 9841

Re: Problems with network rendered animated proxies

Hi,

just tested it and it all works fine now.

Thanks,

Steve
by SteveGreen
Wed Feb 03, 2010 1:13 pm
Forum: VRayScatter for 3ds max
Topic: Crowds
Replies: 7
Views: 15531

Re: Crowds

Great, thanks - I wasn't sure if it was something I was doing wrong, being new to the software.

I'll give it a try when I get home from work.

Thanks again,

Steve
by SteveGreen
Wed Feb 03, 2010 11:08 am
Forum: VRayScatter for 3ds max
Topic: Crowds
Replies: 7
Views: 15531

Re: Crowds

Cool,

Sounds great, thanks.

Regards,

Steve
by SteveGreen
Wed Feb 03, 2010 2:44 am
Forum: VRayScatter for 3ds max
Topic: Crowds
Replies: 7
Views: 15531

Crowds

Hi, This is a combination wishlist/workflow post. Are there any plans to give some more tools for the creation of crowds? I've been having a play with what's already there and, (network rendering issue notwithstanding), I've go characters milling about using a gradient with noise applied for the rot...
by SteveGreen
Tue Feb 02, 2010 8:54 pm
Forum: VRayScatter for 3ds max
Topic: Problems with network rendered animated proxies
Replies: 3
Views: 9841

Problems with network rendered animated proxies

Hi, I've been trying to get animated proxies to work over a network render but I'm having no luck. The RS plugin is installed on the render node, and the proxy is on a shared path. The proxy renders, but it is static on the mesh, but seems to animate on the local machine which is submitting the job....