Cool!
Before that are there plans to release 4.129 with Maya 2015?
Search found 73 matches
- Tue May 20, 2014 8:16 am
- Forum: VRayScatter for Maya
- Topic: vray3 beta
- Replies: 4
- Views: 67817
- Tue Mar 11, 2014 2:58 am
- Forum: VRayPattern for Maya
- Topic: CGsputnik model with VRayPattern
- Replies: 2
- Views: 46114
Re: CGsputnik model with VRayPattern
Thanks!
It works fine when I freeze the transform (rx=90 becomes rx=0)
It works fine when I freeze the transform (rx=90 becomes rx=0)
- Wed Mar 05, 2014 3:53 am
- Forum: VRayPattern for Maya
- Topic: CGsputnik model with VRayPattern
- Replies: 2
- Views: 46114
CGsputnik model with VRayPattern
Hello, I bought this model https://cgsputnik.com/products/871/ in hoping to use it with VRayPattern for Maya. My problem is with the bounding box/fit crop size. It works fine at default position. pattern1.jpg But VRayPattern uses different z up to Maya, so I have to rotate Maya objects on 90 degrees...
- Thu Feb 27, 2014 8:34 am
- Forum: VRayScatter for Maya
- Topic: VRayScatter For Maya 4.115
- Replies: 3
- Views: 111623
Re: VRayScatter For Maya 4.115
Hello, Sorry, but it seems there is one last fatal crash with this build (and subsequent 4.120) - that is that scattering on any "curve" crashes Maya. On a blank scene: 1) Create a curve 2) Create a cube 3) Attach VRayScatter node to curve. As soon as you add the cube, Maya will crash befo...
- Thu Feb 27, 2014 8:34 am
- Forum: VRayScatter for Maya
- Topic: Additional curve support?
- Replies: 4
- Views: 119225
Re: Additional curve support?
I don't mean to be rude, but was this possible at all?
It would be a very, very useful feature. Defining gardens and plants into specific areas for instance would save an incredible amount of time. Thank you.
It would be a very, very useful feature. Defining gardens and plants into specific areas for instance would save an incredible amount of time. Thank you.
- Wed Feb 12, 2014 3:53 am
- Forum: VRayScatter for Maya
- Topic: VRayScatter For Maya 4.115
- Replies: 3
- Views: 111623
Re: VRayScatter For Maya 4.115
Thanks for the update! :) Unfortunately there seems to be a very serious bug. All you have to do is "remove" one object from the list and the VRayScatter Node should corrupt resulting in: // Error: There was a fatal error rendering the scene. break.zip Steps to repdoduce error: 1) Render a...
- Mon Oct 21, 2013 3:05 am
- Forum: VRayScatter for Maya
- Topic: Update source surface
- Replies: 3
- Views: 24406
Re: Update source surface
Very good idea.
I think it would be useful to have an option under VRayScatter's Tool menu where you can choose a new surface (or even multiple!)
I think it would be useful to have an option under VRayScatter's Tool menu where you can choose a new surface (or even multiple!)
- Thu Sep 19, 2013 5:58 am
- Forum: VRayScatter for Maya
- Topic: Bug: UVsets
- Replies: 1
- Views: 68110
Bug: UVsets
Hi there, It seems that VRayScatter 3.5.6 crashes with objects that have multiple UV's. I noticed also that vrmesh files that have multiple UV's that VRayScatter will render okay, but it will default back to the default map1 instead of using specified uv sets. Maya 2014x64 June 8th Build of V-Ray VR...
- Wed Sep 18, 2013 5:35 am
- Forum: VRayScatter for Maya
- Topic: Additional curve support?
- Replies: 4
- Views: 119225
Re: Additional curve support?
In case it helps, here is the procedure to combine curves; Obviously first select multiple curves in scene and run this script to combine them. global proc combineCurvesUnderTransform(){ string $selCurves[] = `ls -sl`; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; select -deselect $selCurves[0]; pic...
- Wed Sep 18, 2013 5:30 am
- Forum: VRayScatter for Maya
- Topic: Additional curve support?
- Replies: 4
- Views: 119225
Additional curve support?
Hi,
I found in Maya you can combine curves under one node.
Is it possible for VRayScatter to support it please?
Multiscatter is able to use multiple curves for 3DS Max and it would be fantastic if it would work for Maya.
Thank you!
I found in Maya you can combine curves under one node.
Is it possible for VRayScatter to support it please?
Multiscatter is able to use multiple curves for 3DS Max and it would be fantastic if it would work for Maya.
Thank you!