Search found 73 matches

by toast
Tue May 20, 2014 8:16 am
Forum: VRayScatter for Maya
Topic: vray3 beta
Replies: 4
Views: 67661

Re: vray3 beta

Cool!

Before that are there plans to release 4.129 with Maya 2015?
by toast
Tue Mar 11, 2014 2:58 am
Forum: VRayPattern for Maya
Topic: CGsputnik model with VRayPattern
Replies: 2
Views: 45311

Re: CGsputnik model with VRayPattern

Thanks!

It works fine when I freeze the transform (rx=90 becomes rx=0)
by toast
Wed Mar 05, 2014 3:53 am
Forum: VRayPattern for Maya
Topic: CGsputnik model with VRayPattern
Replies: 2
Views: 45311

CGsputnik model with VRayPattern

Hello, I bought this model https://cgsputnik.com/products/871/ in hoping to use it with VRayPattern for Maya. My problem is with the bounding box/fit crop size. It works fine at default position. pattern1.jpg But VRayPattern uses different z up to Maya, so I have to rotate Maya objects on 90 degrees...
by toast
Thu Feb 27, 2014 8:34 am
Forum: VRayScatter for Maya
Topic: VRayScatter For Maya 4.115
Replies: 3
Views: 111588

Re: VRayScatter For Maya 4.115

Hello, Sorry, but it seems there is one last fatal crash with this build (and subsequent 4.120) - that is that scattering on any "curve" crashes Maya. On a blank scene: 1) Create a curve 2) Create a cube 3) Attach VRayScatter node to curve. As soon as you add the cube, Maya will crash befo...
by toast
Thu Feb 27, 2014 8:34 am
Forum: VRayScatter for Maya
Topic: Additional curve support?
Replies: 4
Views: 119142

Re: Additional curve support?

I don't mean to be rude, but was this possible at all?

It would be a very, very useful feature. Defining gardens and plants into specific areas for instance would save an incredible amount of time. Thank you.
by toast
Wed Feb 12, 2014 3:53 am
Forum: VRayScatter for Maya
Topic: VRayScatter For Maya 4.115
Replies: 3
Views: 111588

Re: VRayScatter For Maya 4.115

Thanks for the update! :) Unfortunately there seems to be a very serious bug. All you have to do is "remove" one object from the list and the VRayScatter Node should corrupt resulting in: // Error: There was a fatal error rendering the scene. break.zip Steps to repdoduce error: 1) Render a...
by toast
Mon Oct 21, 2013 3:05 am
Forum: VRayScatter for Maya
Topic: Update source surface
Replies: 3
Views: 24305

Re: Update source surface

Very good idea.

I think it would be useful to have an option under VRayScatter's Tool menu where you can choose a new surface (or even multiple!) :mrgreen:
by toast
Thu Sep 19, 2013 5:58 am
Forum: VRayScatter for Maya
Topic: Bug: UVsets
Replies: 1
Views: 68073

Bug: UVsets

Hi there, It seems that VRayScatter 3.5.6 crashes with objects that have multiple UV's. I noticed also that vrmesh files that have multiple UV's that VRayScatter will render okay, but it will default back to the default map1 instead of using specified uv sets. Maya 2014x64 June 8th Build of V-Ray VR...
by toast
Wed Sep 18, 2013 5:35 am
Forum: VRayScatter for Maya
Topic: Additional curve support?
Replies: 4
Views: 119142

Re: Additional curve support?

In case it helps, here is the procedure to combine curves; Obviously first select multiple curves in scene and run this script to combine them. global proc combineCurvesUnderTransform(){ string $selCurves[] = `ls -sl`; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; select -deselect $selCurves[0]; pic...
by toast
Wed Sep 18, 2013 5:30 am
Forum: VRayScatter for Maya
Topic: Additional curve support?
Replies: 4
Views: 119142

Additional curve support?

Hi,

I found in Maya you can combine curves under one node.

Is it possible for VRayScatter to support it please?

Multiscatter is able to use multiple curves for 3DS Max and it would be fantastic if it would work for Maya.
curve.zip
(3.38 KiB) Downloaded 1790 times
curves.jpg
curves.jpg (226.4 KiB) Viewed 119142 times
Thank you!