Tyre marks

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Tyre marks

Postby admin » Tue Jul 10, 2012 4:21 pm

1. In order to get a tyre marks on the road surface, it is necessary to use MadCarTrackTexture  in the road material. It can be in any of texture slots: diffuse, bump, specular etc and in any combination. In the MadCarTrackTexture settings you need to specify the MadCar object, tracks from which you want to have pic 1.

2. In settings of each wheel, you can specify a texture pattern, which should be black and white image.pic 2.
If the texture pattern for wheels is not specified, tracks will be solid, as if the wheels were smooth.
Attachments
madcar1.jpg
pic 1.
madcar1.jpg (104.81 KiB) Viewed 40714 times
madcar2.jpg
pic 2.
madcar2.jpg (81.61 KiB) Viewed 40714 times

stevesideas
Posts: 35
Joined: Fri Sep 25, 2009 2:30 am
Location: UK
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Re: Tyre marks

Postby stevesideas » Tue Jan 22, 2013 4:01 pm

Thanks for posting this. Is there any way to link particle emission with the tracks so that I can simulate tyre burnouts ?

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: Tyre marks

Postby admin » Thu Jan 24, 2013 8:54 am

You can link any particle emitters to Madcar suspension.


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