MadCar 3.056

anvar
Posts: 462
Joined: Sun Jul 11, 2010 12:34 pm

MadCar 3.056

Postby anvar » Wed Jul 22, 2015 4:22 pm

* added support for 3ds max 2016
* custom controls

Download MadCar 3.056
Baking script v1

activation manual: http://docs.rendering.ru/en:cerber-protection
usage manual: http://docs.rendering.ru/en:madcar

please note, update does not require new activation, unless it prompts you

GeoffKornfeld
Posts: 16
Joined: Thu Apr 17, 2014 12:09 am

Re: MadCar 3.056

Postby GeoffKornfeld » Sat Aug 22, 2015 6:18 am

Thanks for the script. However, like all other baking scripts that I've tried (and I've tried many), this one also creates glitches in the wheel rotations. I've come to believe that this is an issue with Maxscript itself. Is it?

GeoffKornfeld
Posts: 16
Joined: Thu Apr 17, 2014 12:09 am

Re: MadCar 3.056

Postby GeoffKornfeld » Sat Aug 22, 2015 6:10 pm

My fantasy MadCar baking script would give you a list of MadCars in the scene to choose from, and automatically create point-helper objects for each MadCar wheel and link them to appropriately sized chassis dummies before baking. After baking it would re-link your model's wheels and chassis from the Mad Car objects to the new helper objects.

anvar
Posts: 462
Joined: Sun Jul 11, 2010 12:34 pm

Re: MadCar 3.056

Postby anvar » Mon Aug 24, 2015 2:25 pm

GeoffKornfeld wrote:Thanks for the script. However, like all other baking scripts that I've tried (and I've tried many), this one also creates glitches in the wheel rotations. I've come to believe that this is an issue with Maxscript itself. Is it?


we cannot reproduce this
can you send us the file?

stevesideas
Posts: 35
Joined: Fri Sep 25, 2009 2:30 am
Location: UK
Contact:

Re: MadCar 3.056

Postby stevesideas » Tue Dec 29, 2015 9:49 pm

Has there been any solution for this yet ? It seems such a shame that there is no possible way to bake these animations without having errors !

stevesideas
Posts: 35
Joined: Fri Sep 25, 2009 2:30 am
Location: UK
Contact:

Re: MadCar 3.056

Postby stevesideas » Wed Dec 30, 2015 5:15 am

Well, just to let you know that I think the solution is to lower the step value to 0.1. It has resolved the issues with strange keys. This is when using the script provided for madcar.

Hopefully this works for anyone encountering these issues too.

mortas
Posts: 2
Joined: Sun Dec 09, 2012 5:35 am

Re: MadCar 3.056

Postby mortas » Thu May 05, 2016 5:12 am

running 3dsmax 2016, i cant seem to get the baking script to start..
i go onto the utils tab,
hit run script,
pick script,... and nothing, am i missing something?

thanx

anvar
Posts: 462
Joined: Sun Jul 11, 2010 12:34 pm

Re: MadCar 3.056

Postby anvar » Tue May 10, 2016 6:23 pm

you need to drop it and then add to interface via "Customize User Interface"

Strob
Posts: 6
Joined: Tue Oct 27, 2009 9:15 pm

Re: MadCar 3.056

Postby Strob » Tue Oct 18, 2016 5:15 pm

Does it work with max 2017?


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