animating the car along a path using madcar

tony879
Posts: 2
Joined: Sat Mar 27, 2010 11:23 am

animating the car along a path using madcar

Postby tony879 » Thu Jan 13, 2011 1:11 pm

is there any way to animate the car ausing a path in madcar .

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: animating the car along a path using madcar

Postby admin » Sat Jan 15, 2011 2:26 am

Yes. We have "follow object" option. You can animate any object along path and select this object for madcar following.

idav
Posts: 5
Joined: Wed Feb 23, 2011 12:02 am

Re: animating the car along a path using madcar

Postby idav » Wed Feb 23, 2011 12:17 am

I would love to have the ability for the car to 'stick' to the point that it is following (as seen from the top view) so we can have very precise control of movement.

I know this would mean the acceleration and deceleration components of Madcar would have to be ignored -- but Madcar would still be valuable as it handles steering, terrain-following and suspension dynamics.

admin
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Re: animating the car along a path using madcar

Postby admin » Thu Feb 24, 2011 1:21 pm

I'm afraid it is impossible. MadCar animation based on physical simulation. It gives very "natural" result but we can't just turn off part of physical model because other parts will not work properly.

idav
Posts: 5
Joined: Wed Feb 23, 2011 12:02 am

Re: animating the car along a path using madcar

Postby idav » Fri Apr 22, 2011 9:40 pm

I don't understand why the suspension, wheel roll and ground collision would need to be inextricably tied to braking, steering and acceleration. They influence each other of course, but they should be independently controllable. There was once an excellent plugin for Max called Vehicle Simulator. Like Madcar, this plugin produced very nice natural results, but it offered the option to "pin" the car to a dummy so you could precisely control the car however you wanted (as seen from overhead). The plugin then handled the suspension, wheel rolling, wheel steering and ground following.

admin
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Re: animating the car along a path using madcar

Postby admin » Mon May 02, 2011 12:06 am

MadCar using simulation based on real parameters. I think it is easy to understand. Real vehicle can't move without limits - MadCar also can't do it.

falsehope
Posts: 1
Joined: Thu Jul 09, 2009 11:02 pm

Re: animating the car along a path using madcar

Postby falsehope » Thu May 19, 2011 6:49 pm

Has anybody had issues with the car zig zagging and swerving back and forth while following a target along a spline?

None of the animation options available (step/frame or samples) seem to help at all, neither does the object speed or segments in the spline.

Any help would be appreciated.

elpin
Posts: 11
Joined: Thu Sep 29, 2011 1:05 am

Re: animating the car along a path using madcar

Postby elpin » Tue Oct 11, 2011 2:34 am

I also have the problem that the car acts in a very jerky way.

Also the car sometimes doesn't follow the target quite close even thought the steering/throttle/brake sensitivity is quite high. Any help or improvements in this matter would be appreciated.

admin
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Re: animating the car along a path using madcar

Postby admin » Mon Nov 07, 2011 12:18 am

Try new version. "Follow object" algorithm was improved.

admin
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Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: animating the car along a path using madcar

Postby admin » Thu Nov 24, 2011 2:23 pm

In new version viewtopic.php?f=15&t=1032 new driving mode along path added.


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