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Point Cache motion?

Posted: Thu Apr 28, 2011 12:22 am
by m3fs
Hi, is there a way currently to point cache the vehicle animation? Thanks!

Re: Point Cache motion?

Posted: Mon May 02, 2011 12:13 am
by admin
You can use many free scripts if you need to bake MadCar animation.
For example Animation align https://www.jimjagger.com/Pages/Tools/JJ ... te2011.htm

Re: Point Cache motion?

Posted: Fri Feb 03, 2012 7:58 pm
by victorwol
I don't see how this script can point cache the animation, or keyframe the simulation so it can be exported to another programs, this for what I can see is to align an object to another one...

Re: Point Cache motion?

Posted: Fri Feb 03, 2012 9:28 pm
by elpin
Yes victorwol, you take an object (madcar wheel) and translate its motion into another object (real wheel) as keyframes. In other words, keyframe align the real car wheel to madcar wheel.

I also used Bake Transform script for this:
https://www.scriptspot.com/3ds-max/scrip ... -transform

Re: Point Cache motion?

Posted: Fri Feb 03, 2012 11:26 pm
by victorwol
Thanks! I'll give it a try... I wish the plugin just have a BAKE function, would be much easier. What I did so far was to export the scene as FBX, that bakes all automatically....

Re: Point Cache motion?

Posted: Sun Feb 08, 2015 4:54 am
by stevesideas
I've tried the JJ animation align script you suggested but this doesn't work at all. I'm using max 2014 with the 2013 version (which should work) but nothing happens.

Secondly, when I try the animation bake script it bakes the animation but I end up with strange rotations that weren't there originally. Not sure if the script is having trouble with gimbal lock or something..it seems to get confused at regular keyframes throughout the animation.

Any other scripts you would recommend or ways of converting the animation to keyframes ?

Re: Point Cache motion?

Posted: Tue Feb 10, 2015 2:24 pm
by anvar
stevesideas wrote:I've tried the JJ animation align script you suggested but this doesn't work at all. I'm using max 2014 with the 2013 version (which should work) but nothing happens.

Secondly, when I try the animation bake script it bakes the animation but I end up with strange rotations that weren't there originally. Not sure if the script is having trouble with gimbal lock or something..it seems to get confused at regular keyframes throughout the animation.

Any other scripts you would recommend or ways of converting the animation to keyframes ?
strange, we still successfully using this particular script in our production

you need to create a copy of the geometry of a car
and make animation with this copy
then transfer the animation to a copy with the animation allign script
but this need to be done for each element

Re: Point Cache motion?

Posted: Thu Feb 26, 2015 7:50 pm
by stevesideas
Hi again. Well, I tried the JJ script and got it working but the result is exactly the same as the bake animation script.

I have attached an image showing the rotation keys in the graph. You can see that the rotations at intervals are offset to the main line. I'm assuming this is where the wheel goes through 369 degrees and has to flip back to 0 degrees (I may be wrong).

When I play the viewport at normal speed these kinks do not show in the animation but if I play at 1/4 speed they are visible. They are also visible at render time.

Additional note. When I play back the madcar version of the animation there is no strange movement visible. It is only when I bake them using either of the scripts.

Re: Point Cache motion?

Posted: Thu Feb 26, 2015 8:26 pm
by stevesideas
Okay. So I think I'm on to something. When you bake an animation the X & Z rotational curves don't have an increasing or decreasing curve over time. They seem to rotate the wheel over a period of time up until 180 degrees and then flip back round to 0 degrees.

For me the Y value values keep moving in one direction. I'll show you what I mean (attached). I have deleted the strange keys for the other 2 values.

Any ideas ? For people to be experiencing these issues with no solution makes me think this plugin needs to be updated to resolve this !

Re: Point Cache motion?

Posted: Fri Feb 27, 2015 10:32 pm
by anvar
we created own script
its in beta
please email us