I have a problem distributing this teapots into the terrain, some of them are "inside" the terrain, how could i set so all are based on the terrain?
Pretty basic question i guess, but cant get the solution...
Thanks,
Objects "based on" without intersecting terrain
Objects "based on" without intersecting terrain
- Attachments
-
- tea.jpg (103.82 KiB) Viewed 9909 times
Re: Objects "based on" without intersecting terrain
Detach form terrain faces which have to be used for plants disrtibution and use it for Multiscatter.
Now you have complicate mesh with vertical faces and some backside faces and all of this faces used for distributing.
Now you have complicate mesh with vertical faces and some backside faces and all of this faces used for distributing.
Re: Objects "based on" without intersecting terrain
Ummm some manual work then, but ok, will try.
Thanks,
Thanks,