Objects "based on" without intersecting terrain

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peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Objects "based on" without intersecting terrain

Post by peprgb »

I have a problem distributing this teapots into the terrain, some of them are "inside" the terrain, how could i set so all are based on the terrain?

Pretty basic question i guess, but cant get the solution...

Thanks,
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admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: Objects "based on" without intersecting terrain

Post by admin »

Detach form terrain faces which have to be used for plants disrtibution and use it for Multiscatter.
Now you have complicate mesh with vertical faces and some backside faces and all of this faces used for distributing.
peprgb
Posts: 30
Joined: Mon Feb 15, 2010 9:39 am

Re: Objects "based on" without intersecting terrain

Post by peprgb »

Ummm some manual work then, but ok, will try.

Thanks,
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