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MultiScatter 1.2.0

Posted: Mon Dec 17, 2012 10:31 am
by admin
New features:

1. Ability to create MultiScatter object with one click.
2. Show / Hide Help Image setting is now global.
3. Ability to create MultiPainter object with one click.
4. When assigning texture masks in MultiScatter the mask turns on automatically (if it was off).
5. When creating MSCollision it’s now possible to modify radius of the object.
6. Ability to multiply objects along the spline and a surface simultaneously.
7. Algorithms of connectors to V-Ray have changed. Support to the latest version of V-Ray is added. If new build of V-Ray is detected, MultiScatter will try to use the latest version of the connector, instead of producing an error message.
8. Redesigned Camera Clipping Algorithm
- Added “Near Range” parameter, “Distance” is renamed to “Far Range”.
- Added support for Camera Environment Ranges for setting Quest Near and Far Ranges.
- Added ability to drop objects that do not fall within the field of camera view.
- Ability to work with the perspective and orthogonal cameras.
- Added a parameter controlling the expansion of the boundaries of the field of view of the camera to avoid discarding objects which are partially beyond the frame.
- Added support for the basic parameters of VRayPhysicalCamera.

Bug fixes:
1. Fixed an error in the calculation of the transformation matrix detector, during analysis of the surface normal direction in MultiScatter.
2. Fixed a bug that caused a break of the rollout interface when aborting the process of creating Multiscatter object.
3. Fixed a bug that caused the removal of unnecessary items in the list of master objects in MultiScatter.
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Re: MultiScatter 1.2.0

Posted: Mon Dec 17, 2012 6:00 pm
by peprgb
Is the camera clipping working fine? the near clipping doesnt seem to work here.

Waiting for the updated manual with this new interesting features

Best regards,

Re: MultiScatter 1.2.0

Posted: Mon Dec 17, 2012 11:24 pm
by admin
Near camera clipping is senseless.

Near Range now used for additional control of Affect Density and Affect Scale parameters.
Before, these could be applied to the whole area of scattering, from camera till Far Range.
Now, Affect Density and Affect Scale area located between Near Range and Far Range. Therefore could be moved away from the camera by shifting Near Range

Re: MultiScatter 1.2.0

Posted: Sat Mar 02, 2013 4:01 pm
by pampaugnak
Обнаружена проблема.
В свитке utilites, Multiscatter Tools, при выборе Multiscatter, вылетает 3dmax. Проверенно на 3 машинах, результат тот же. Полезная и удобная вещь для работы, хотелось бы решения этой проблемы. Спасибо.

Re: MultiScatter 1.2.0

Posted: Sat Mar 02, 2013 7:33 pm
by anvar
pampaugnak wrote:Обнаружена проблема.
В свитке utilites, Multiscatter Tools, при выборе Multiscatter, вылетает 3dmax. Проверенно на 3 машинах, результат тот же. Полезная и удобная вещь для работы, хотелось бы решения этой проблемы. Спасибо.
только что попробовал на двух разных машинах с 2012 и 2013 64 бит, проблем не возникло
пожалуйста следуйте инструкции в последней главе документации https://docs.icube3d.com/en:multiscatter#other_errors