Feature Request - Scale XYZ by texture map RGB (like rotatio

Post Reply
jonahhawk
Posts: 3
Joined: Thu Jan 16, 2014 3:44 am

Feature Request - Scale XYZ by texture map RGB (like rotatio

Post by jonahhawk »

I'd love to use regular pattern, leave the X and Y scales at 100% but control the Z with texture map. The rotation by texture works this way. Is it possible with Scale?

Blue = Z scale factor 0 to 1.0 then control overall scale factor in the spinner as it is now.

similar to these:
https://leegriggs.wordpress.com/2014/06/28/xgen-color/
jonahhawk
Posts: 3
Joined: Thu Jan 16, 2014 3:44 am

Re: Feature Request - Scale XYZ by texture map RGB (like rot

Post by jonahhawk »

Bump.
I would love to see this feature. I think it could generate some fantastic patterns with regular spacing. To get my fix, I wrote a little script that instances objects in a grid, scales and colors them according to pixel color of an image.
https://vimeo.com/106077356

but it takes a couple minutes to generate 40,000 objects
https://vimeo.com/106077357

also tried it with a scripted controller per object but of course that is way too slow
https://vimeo.com/106077355

Regards,

jonah
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Feature Request - Scale XYZ by texture map RGB (like rot

Post by anvar »

thanks
we will see if its possible to implement
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Feature Request - Scale XYZ by texture map RGB (like rot

Post by anvar »

this is added in latest version
Post Reply