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EDGE option to "cut" at rendertime geometry

Posted: Tue Dec 09, 2014 3:31 am
by cecofuli
Hi,

This is a veeery useful tools

https://forum.itoosoft.com/index.php?topic=2604.0

Is it possible to have also in Multuiscatter?

Thanks!

Re: EDGE option to "cut" at rendertime geometry

Posted: Wed Dec 17, 2014 3:09 pm
by anvar
thanks
we will see if its possible to implement

Re: EDGE option to "cut" at rendertime geometry

Posted: Wed Feb 25, 2015 4:18 am
by christopheC
That would be awesome !!!! We are thinking about moving to ForestPack pro mostly for that feature... Should we expect an update anytime soon ?

Thanks !

Re: EDGE option to "cut" at rendertime geometry

Posted: Thu Mar 12, 2015 12:57 pm
by RSI
Would love to see this feature too! (not only for Vray but with Corona too!)

Re: EDGE option to "cut" at rendertime geometry

Posted: Wed Apr 08, 2015 7:11 pm
by oligophant
+1 i would like to see those hard clean edges, most of the time my clients wants to show them a perfectly cut edge on carpets of artificial grass

Re: EDGE option to "cut" at rendertime geometry

Posted: Tue Jun 21, 2016 12:12 am
by arterymark
+1
I really need this feature, clients want any kind of tiny details with grass or gravel...

Re: EDGE option to "cut" at rendertime geometry

Posted: Sat Nov 19, 2016 11:16 pm
by arterymark
Any progress for this option?

Re: EDGE option to "cut" at rendertime geometry

Posted: Fri Feb 10, 2017 2:32 pm
by anvar
please check https://forum.icube3d.com/viewtopic.php?f=16&t=1389
we done some initial work on this, for V-Ray only at the moment