I have created this post after Cecofuli's request regarding the EDGE option to "cut" at rendertime geometry, to compile all the feature that could be developed.
Don't hesitate to add yours.
_EDGE option to "cut" at rendertime geometry
_possibility to choose beetween Pivot or and Volume to have better control on the distribution (surface distribution, border spline and border behaviour)
_MS Colision should be not limited to a sphere but have other primitives and possibility to turn a mesh in MS_MeshColision for example or and picking object from list in Multiscatter to exclude them.
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