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MultiScatter 1.3.5.2

Posted: Mon Mar 30, 2015 3:50 pm
by anvar
please note, update does not require new activation, unless it prompts you

* new Regular Pattern algorithm with added features
- you can now setup the initial position of the pattern
- random shift is now ranges from -2 to 2 (from 0 to 1 before)
- Scale Multiplier range limit increased from 1000 to 100000

* new non-uniform scaling feature
* assign object ID inside MultiScatter (only for vray 3)
* added Depth Cueing option for Preview in point mode
* improved performance in viewport
* some Corona renderer fixes
* start menu location changed to "iCube R&D Group"

Download MultiScatter 1.3.5.2

if you update from 1.2.x.x, please note new activation system https://docs.icube3d.com/en:cerber-protection
MultiScatter manual

Re: MultiScatter 1.3.5.2

Posted: Mon Mar 30, 2015 3:53 pm
by anvar
nonuniform scaling feature
images by Jonah Ross

Re: MultiScatter 1.3.5.2

Posted: Fri May 22, 2015 6:46 pm
by GeoffKornfeld
I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply turn them on, and they also cause my renders to hang up fora few minutes after completion. The previous build does not have this issue.

Do you need me to send you a file?

Re: MultiScatter 1.3.5.2

Posted: Sat May 23, 2015 1:08 am
by anvar
if you can send us the file, would be great
thanks

Re: MultiScatter 1.3.5.2

Posted: Sun May 24, 2015 6:33 pm
by GeoffKornfeld
Okay, I have just sent the file to support@icube3d.com

Thanks.

Re: MultiScatter 1.3.5.2

Posted: Sun Aug 02, 2015 6:55 pm
by GeoffKornfeld
I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.

Re: MultiScatter 1.3.5.2

Posted: Tue Aug 04, 2015 11:32 am
by anvar
GeoffKornfeld wrote:I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.
sorry, this supposed to be fixed in one of the development versions, we are now looking into it
I will let you know

Re: MultiScatter 1.3.5.2

Posted: Tue Aug 11, 2015 11:41 am
by anvar
GeoffKornfeld wrote:I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply turn them on, and they also cause my renders to hang up fora few minutes after completion. The previous build does not have this issue.

Do you need me to send you a file?

fixed in dev version 1.3.6.0