Hi, I have 40 machines on my renderfarm, with 3dsmax 2016 and vray 3.2
I use MS 1.3.5.6 and have seriuos BUG. Some frames are rendered without multscatter objects. This is total lottery - totally random. The same machine can render frame correctly (with multiscatter) but next time it renders without it.
Please help - I am in ugly situation
MultiScatter 1.3.5.6
Re: MultiScatter 1.3.5.6
this looks like a network problemMarcinK wrote:Hi, I have 40 machines on my renderfarm, with 3dsmax 2016 and vray 3.2
I use MS 1.3.5.6 and have seriuos BUG. Some frames are rendered without multscatter objects. This is total lottery - totally random. The same machine can render frame correctly (with multiscatter) but next time it renders without it.
Please help - I am in ugly situation
check your objects or proxies paths, make sure there is enough network resources
you can also send us the file to have a look
Re: MultiScatter 1.3.5.6
I do not think this is the cause.
Previously I was using 3dsMAX 2015 + vray3.2 and multiscatter 1.3.2.3 and it worked perfectly
It was also working fine with 3dsMAX 2015 +vray 2.5 and multiscatter 1.3.2.3
I did not changed any network, storage or hardware elements since then.
This is also scene independent - na matter what scene, what are the settings etc, etc...
Previously I was using 3dsMAX 2015 + vray3.2 and multiscatter 1.3.2.3 and it worked perfectly
It was also working fine with 3dsMAX 2015 +vray 2.5 and multiscatter 1.3.2.3
I did not changed any network, storage or hardware elements since then.
This is also scene independent - na matter what scene, what are the settings etc, etc...
Re: MultiScatter 1.3.5.6
we've seen the exactly same problem when we identified it was due to a slow network storageMarcinK wrote:I do not think this is the cause.
Previously I was using 3dsMAX 2015 + vray3.2 and multiscatter 1.3.2.3 and it worked perfectly
It was also working fine with 3dsMAX 2015 +vray 2.5 and multiscatter 1.3.2.3
I did not changed any network, storage or hardware elements since then.
This is also scene independent - na matter what scene, what are the settings etc, etc...
if a rendernode could not wait any longer for a resource over network it will render the frame without it
rendernodes will need to get resources for next frame again
so the more machine in the farm then more likely for network become saturated and/or storage not able to serve required resources in time
this is also depends on the amount of resources used in each frame
to confirm the network problem try placing proxies on local drives with local paths, and see if this helps
Re: MultiScatter 1.3.5.6
Thank you for answer!
This could be true if the scattered objects are in proxies, but mine exist in the scene as full mesh. So if scene is loaded (we know it is) then object are loaded too.
There is also no other elements missed.
I have tested it with all objects in scene. But I will do more reasearch at monday. I wonder why I have never any problem with older multiscatter.
This could be true if the scattered objects are in proxies, but mine exist in the scene as full mesh. So if scene is loaded (we know it is) then object are loaded too.
There is also no other elements missed.
I have tested it with all objects in scene. But I will do more reasearch at monday. I wonder why I have never any problem with older multiscatter.
Re: MultiScatter 1.3.5.6
you can also send us your file to have a lookMarcinK wrote:Thank you for answer!
This could be true if the scattered objects are in proxies, but mine exist in the scene as full mesh. So if scene is loaded (we know it is) then object are loaded too.
There is also no other elements missed.
I have tested it with all objects in scene. But I will do more reasearch at monday. I wonder why I have never any problem with older multiscatter.
we have a farm with 250 nodes, with no problems so far
here is the latest build, just in case https://files.icube3d.com//multiscatter ... .3.6.1.exe
Re: MultiScatter 1.3.5.6
Thank you very much Anvar! I will test this build and give the info on forum.
PS: I wander how did you solved your storage transfer bottle neck with 250 rendernodes
PS: I wander how did you solved your storage transfer bottle neck with 250 rendernodes
Re: MultiScatter 1.3.5.6
Hi
I have a lot of problems using the probability setting in this version.
The setting works in mysterious ways, sometimes when I change only a few plants, the rest is also changed.
Also it works almost opposite, in the attached picture, you can see that the pink grass is set to 100 and the rest to 5. - But there are almost none of the pink...!
I have a lot of problems using the probability setting in this version.
The setting works in mysterious ways, sometimes when I change only a few plants, the rest is also changed.
Also it works almost opposite, in the attached picture, you can see that the pink grass is set to 100 and the rest to 5. - But there are almost none of the pink...!
- Attachments
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- Probability_Settings_Error.jpg (265.55 KiB) Viewed 139285 times
Re: MultiScatter 1.3.5.6
Hi, bpositive. Can you attach this file?
or send it by email to support@icube3d.com
or send it by email to support@icube3d.com
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- Posts: 17
- Joined: Thu Apr 17, 2014 12:09 am
Re: MultiScatter 1.3.5.6
Is it just me or is Multiscatter running super slow with the new VRay 3.3 service pack?