Hidden MS in rendering

DeKo
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Hidden MS in rendering

Postby DeKo » Mon May 09, 2016 3:48 pm

Guys, do you know that hidden Multiscatter objects is still visible in rendering?
I hope it's a bug, not by design, right? :)

3dsmax 2016 x64, Vray 3.30.05, Multiscatter 1.3.6.2

anvar
Posts: 431
Joined: Sun Jul 11, 2010 12:34 pm

Re: Hidden MS in rendering

Postby anvar » Wed May 11, 2016 12:02 am

please double check that the actual object is hidden, not a layer

DeKo
Posts: 19
Joined: Wed Feb 04, 2009 1:33 am
Location: Vilnius
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Re: Hidden MS in rendering

Postby DeKo » Wed May 11, 2016 3:35 pm

Yeap, I should be more clear.
Yes, when you hide a layer, all other objects is hided as well. It not showing in viewport and in renders. But Multiscatter is still visible in render.
Not sure how other folks manage they scenes, but seems completely logical to have MS in some groups, not to click every MS object and turning it off and on (imagine if you have many Multiscatters in scene).

anvar
Posts: 431
Joined: Sun Jul 11, 2010 12:34 pm

Re: Hidden MS in rendering

Postby anvar » Wed May 11, 2016 4:31 pm

this was done so you can hide original objects in hidden layer (but still scatter it) instead of constantly moving it out of frame
no one complained untill now )
but we will think how to improve this in future

DeKo
Posts: 19
Joined: Wed Feb 04, 2009 1:33 am
Location: Vilnius
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Re: Hidden MS in rendering

Postby DeKo » Thu May 12, 2016 2:01 pm

Not sure for others workflow, but hiding original objects (like proxies) is always a must.

But anyway, I'm thinking that Multiscatter objects, should behave like any other 3dsmax objects - if hidden in viewport - in rendering it should be also hidden. And vice versa. IMHO.


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