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Re: New version: Development release

Posted: Sun Mar 26, 2017 1:15 am
by anvar
anthonyhicks wrote:hi,
just upgraded from 1.3.6.11 to latest 1.055. On my local machine it goes through the Light Cache and renders fine but animation through backburner all machines are hung constantly `unloading geometry`. I tried reinstalling 1.3.6.11 and it`s fine again.
Using Vray 3.40.03 and MS 1.055 with Vray 3.4/5 selected on install. I also tested without install version set to `none` and same result.
All machines have 32gb.
Win7, 3dsmax 2016
tested it several times, same result.
thanks
can you send us the file to test?

Re: New version: Development release

Posted: Mon Mar 27, 2017 1:20 pm
by anthonyhicks
hi,
it`s quite large and i`d have to strip some stuff out.
basically it`s a lot of trees.
i`ll see what i can do later this week, deadlines etc.
for now i`ve regressed to 1.3.6.11
thanks

Re: New version: Development release

Posted: Fri Mar 31, 2017 2:49 pm
by anthonyhicks
hi,
sorry got totally distracted by work.
where can i send the file ?
thanks
edit: i`ve managed to simplify the file to just grass but still has the `unloading geometry` issue when rendering through backburner. rendering just the trees has the same issue but much less of a slowdown.

Re: New version: Development release

Posted: Fri Mar 31, 2017 5:24 pm
by anvar
please send it to support@icube3d.com

Re: New version: Development release

Posted: Mon Apr 03, 2017 5:23 pm
by anvar
anthonyhicks wrote:hi,
sorry got totally distracted by work.
where can i send the file ?
thanks
edit: i`ve managed to simplify the file to just grass but still has the `unloading geometry` issue when rendering through backburner. rendering just the trees has the same issue but much less of a slowdown.
thanks for report
fixed in 1.056 https://forum.icube3d.com/viewtopic.php ... 5356#p5385

Re: New version: Development release

Posted: Thu Apr 13, 2017 5:40 pm
by Fransvh
Hello Anvar, I (really) would like to see this function in multiscatter.

In multipainter there is the option to paint across multiple surfaces, it would be nice to be able to use multiple surfaces/lines in multiscatter to.

Reg, Frans

Re: New version: Development release

Posted: Mon Apr 17, 2017 6:52 am
by evelina89
Hi,

I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.

I will be thankful for any help.

Re: New version: Development release

Posted: Mon Apr 17, 2017 2:43 pm
by anvar
evelina89 wrote:Hi,

I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.

I will be thankful for any help.
may be you are running out of memory?

Re: New version: Development release

Posted: Mon Apr 17, 2017 2:58 pm
by anvar
Fransvh wrote:Hello Anvar, I (really) would like to see this function in multiscatter.

In multipainter there is the option to paint across multiple surfaces, it would be nice to be able to use multiple surfaces/lines in multiscatter to.

Reg, Frans
I will put it on the list

Re: New version: Development release

Posted: Mon Apr 17, 2017 3:25 pm
by evelina89
anvar wrote:
evelina89 wrote:Hi,

I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.

I will be thankful for any help.
may be you are running out of memory?
Maby it's a problem, because now render stoped on "building embree static accelerator" :(
When I removed Multiscatter form this project everything is ok.
I have 32GB of RAM