Re: New version: Development release
Posted: Wed Jul 19, 2017 8:18 pm
hi anvar,
i`ve just tried the updated version and it is a lot quicker, not realtime, maybe 5-6 seconds for timeline to update. interestingly i tried loading the original `old` file and it`s about the same, around 5 seconds. however in the stripped down version of my scene (just the `MS FANS` , 1 fan proxy mesh and spline distributor) it took over 2 minutes to move the timeline 1 frame to frame 14 and that`s off local ssd.
we can`t really use the updated scene since we heavily modified it so i don`t really fancy doing the job again just for a small update. maybe i can strip out MS objects and merge them in, see what happens.
it does seem strange though that somewhere this huge lag has crept into the file considering the original file is on par with the updated one. i don`t know idea what`s happened, maybe an option i`ve accidentally enabled ?
anyway thanks for your help, let me know if you want the stripped down version just to see if it`s something weird or something i`ve done.
thanks
anthony
i`ve just tried the updated version and it is a lot quicker, not realtime, maybe 5-6 seconds for timeline to update. interestingly i tried loading the original `old` file and it`s about the same, around 5 seconds. however in the stripped down version of my scene (just the `MS FANS` , 1 fan proxy mesh and spline distributor) it took over 2 minutes to move the timeline 1 frame to frame 14 and that`s off local ssd.
we can`t really use the updated scene since we heavily modified it so i don`t really fancy doing the job again just for a small update. maybe i can strip out MS objects and merge them in, see what happens.
it does seem strange though that somewhere this huge lag has crept into the file considering the original file is on par with the updated one. i don`t know idea what`s happened, maybe an option i`ve accidentally enabled ?
anyway thanks for your help, let me know if you want the stripped down version just to see if it`s something weird or something i`ve done.
thanks
anthony