MultiScatterArnold connector can scatter:
- Generic 3ds max geometry
- Arnold "Procedural" objects
- Arnold "Volume" objects
- Arnold lights
If Object Color texture is enabled the connector will export MultiScatterInstanceColor and MultiScatterInstanceFloat attributes per instance.
Those could be used along with User Data RGB or User Data Float textures for shading variations.
The MultiScatterInstanceColor is automatically applied as a light color if scattering lights.
MultiScatter exports native Arnold types and is fully compatible with the command line renderer.