Hi
I've a question for how VRayScatter works with Autograss. You can download the demo here.
https://www.happy-digital.com/autograss/
I know you are not involve in Autograss, but both not work very well with VRay.
In my scene, if render only a plane with autograss, all work fine. All CPU are 100%.
But, when I add just one VRayScatter object, for example, 100 trees, all CPU (WS and rendernode) go to 50-60-70%.
Same inverse. Only VRayScatter = 100% - VRayScatter + Autograss = 50-60-70%.
Autograss memory is 1024 and VRay Memory set to auto and 4 GB
PC memory available= 8 GB.
I try Autograss + Forest Lite demo. Same problem.
Any Idea?
May thanks
Autograss and Multiscatter not work.
Re: Autograss and Multiscatter not work.
If you want, this is a sample scene (Autograss+VRayScatter)
DOWNLOAD
Run and see: the CPU works at 50%
Only Autograss = 100%
Only Autoscatter = 100%
Both= 50%
DOWNLOAD
Run and see: the CPU works at 50%
Only Autograss = 100%
Only Autoscatter = 100%
Both= 50%
Re: Autograss and Multiscatter not work.
It can be slowly because of memory limit. Then you use it together, memory manager switching to dynamic. Computer spend time to upload-download geometry to memory and CPU waiting for it.
Re: Autograss and Multiscatter not work.
Hi admin,
mmm... sorry, but
A: I use only Autograss: all work fine 100% CPU
B: I use Autograss with VRayScatter with ONLY one VRayScatter obj count : CPU work from 60 to 85%
So, why only with one Pbj scattered in the plane, my CPU work from 60% to 80%
C: I use ONLY one VRayScatter obj count : CPU work 100%
It's strange, no? Or for you it's all ok? For me, no
mmm... sorry, but
A: I use only Autograss: all work fine 100% CPU
B: I use Autograss with VRayScatter with ONLY one VRayScatter obj count : CPU work from 60 to 85%
So, why only with one Pbj scattered in the plane, my CPU work from 60% to 80%
C: I use ONLY one VRayScatter obj count : CPU work 100%
It's strange, no? Or for you it's all ok? For me, no