Build with V-ray 2.00.02 support.
No license upgrade needed.
MultiScatter 1.1.05a V-ray 2.00.02 support
MultiScatter 1.1.05a V-ray 2.00.02 support
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- MultiScatter_1_1_05a.rar
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Re: MultiScatter 1.1.05a V-ray 2.00.02 support
you're the one
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https://www.vincent-grieu.com
https://www.vincent-grieu.com
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- Posts: 38
- Joined: Fri May 08, 2009 1:32 am
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
i don't see anything for the nodes... is this just installed on the main workstation?
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
workstation without license working as rendernodeglorybound wrote:i don't see anything for the nodes... is this just installed on the main workstation?
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
Hi all,
MultiScatter 1.1.05a makes max crash (2011 64bits, VRay 2.00.02): no problem with scattering a simple teapot, but with a vrayproxy it crashes. Only 10 vrayproxies scattered (original mesh is about 3 million faces, multisubobject).
Have an idea ?
Thanks
MultiScatter 1.1.05a makes max crash (2011 64bits, VRay 2.00.02): no problem with scattering a simple teapot, but with a vrayproxy it crashes. Only 10 vrayproxies scattered (original mesh is about 3 million faces, multisubobject).
Have an idea ?
Thanks
Re: MultiScatter 1.1.05a V-ray 2.00.02 support
It's OK now, I found the culprit: I put my normal map texture directly on the bump slot, rather than put it on a "Normal Bump" one (thanks to Cesarr for the info)