Include/Exclude with VrayToon

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ScatterButler
Posts: 4
Joined: Tue Nov 30, 2010 2:18 pm

Include/Exclude with VrayToon

Post by ScatterButler »

Good morning.

We are having a problem rendering our MultiScatters and using Vraytoon. The include/exclude option doesn't work at all if we want to exclude the multiscatters from the VrayToon, they are always included.

We ran a few tests, adding in the MultiScatter object on it's own, the VrayProxys on their own, and both together but nothing worked. We also did a quick test using VrayScatter and this will solve our problem as the include/exclude works, but means we have to recreate all of the MultiScatters using VrayScatters instead.

I have read the post on here about MultiScatter not working with the Include/Exclude on lights and that you are aware and trying to fix this. Will this fix also fix other include/exclude options such as our VrayToon one?

Cheers

Andy.
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Include/Exclude with VrayToon

Post by anvar »

include/exclude operates with objects in the scene
but MultiScatter generates objects during rendering process
therefore its not possible to add these objects into include/exclude
ScatterButler
Posts: 4
Joined: Tue Nov 30, 2010 2:18 pm

Re: Include/Exclude with VrayToon

Post by ScatterButler »

That may be true but VrayScatter generates objects during render time and the include exclude works with that!
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Include/Exclude with VrayToon

Post by anvar »

with the current MultiScatter engine we haven't yet found a way how to implement this
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