MultiScatter bugs

tryharder
Posts: 53
Joined: Mon Apr 27, 2009 10:36 am

Re: MultiScatter bugs

Postby tryharder » Sun Dec 13, 2009 10:38 am

Bugs 1.03

Vray
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview

MR
- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me
- probabilita masks can still NOT be cleared out
- regular pattern still does NOT work (only 1 works)
- MultisactterTexture works but has no preview

How do i do a propper uninstall ... maybe that´s the problem ???

3DS Max 2010 64 BIT
XP 64

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: MultiScatter bugs

Postby Karba » Sun Dec 13, 2009 11:20 am

You just have to install new version. (Don't forget to close 3dsmax, if it is running)
Image
"- MultisactterTexture works but has no preview"
What do you mean?
This is preview.
Image
"- if i disable Multiscatter it does not render but it still shows up, that´s confusing for me"
I will fix it.

tryharder
Posts: 53
Joined: Mon Apr 27, 2009 10:36 am

Re: MultiScatter bugs

Postby tryharder » Sun Dec 13, 2009 11:53 am

A.) ok the trick with the none map works fine now but cut or clear would be more logical for me :twisted:

B.) the regular also seems to work fine
had some problems but there might have been old data in my file ...

C.) with preview i meant the preview inside the materialeditor slot ... the preview of the map works fine
anyway not so important

Tab Order screwed up
for example: if you go to scale rollout and try to tab through the fields it should be:
from(1) - to(2) - and so on

Overall Experience:
This baby is nice now and when the bugs are gone it really rocks :twisted:

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: MultiScatter bugs

Postby Karba » Sun Dec 13, 2009 4:18 pm

tryharder wrote:A.) ok the trick with the none map works fine now but cut or clear would be more logical for me :twisted:


Now i understand, what you did mean. Right Click/Clear

I will fix it.

tryharder
Posts: 53
Joined: Mon Apr 27, 2009 10:36 am

Re: MultiScatter bugs

Postby tryharder » Mon Dec 14, 2009 1:47 pm

Mentalray

Multiscatter Texture does not work with Distributed rendering

- the scene renders,
- the buckets from the 1st machine render fine
- but the buckets from the renderslave return gray objects without the Multiscatter

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: MultiScatter bugs

Postby Karba » Wed Dec 16, 2009 8:18 pm

Thank you.
Yes, it does't work with mib proxy too. I work on it.

tryharder
Posts: 53
Joined: Mon Apr 27, 2009 10:36 am

Re: MultiScatter bugs

Postby tryharder » Tue Dec 29, 2009 10:54 am

... still no news?

AndrewBuxton
Posts: 16
Joined: Wed Sep 23, 2009 4:41 pm

Re: MultiScatter bugs

Postby AndrewBuxton » Fri Jan 15, 2010 4:28 pm

Anyone having problems when using lots of trees? im not sure if its my setup or something.. whats the max trees anyone has tried with multiscatter (and no. of tree types in the scatter array)
also any issues with the following render settings - Dynamic / Auto / Static? It seems i can only render (and its stil hit and miss) when i set to static memory in VRAY SP2 (2009)

tryharder
Posts: 53
Joined: Mon Apr 27, 2009 10:36 am

Re: MultiScatter bugs

Postby tryharder » Fri Jan 15, 2010 4:55 pm

... what multiscatter version do you use ?

AndrewBuxton
Posts: 16
Joined: Wed Sep 23, 2009 4:41 pm

Re: MultiScatter bugs

Postby AndrewBuxton » Fri Jan 15, 2010 5:24 pm

V1.03


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