Better Subdivision and Smoother Shading

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rs3d
Posts: 5
Joined: Wed Nov 10, 2010 4:48 pm

Better Subdivision and Smoother Shading

Post by rs3d »

When using objects as Patterns they seem to get sampled at a certain rate that
is not depending on the actual base geometry and pattern itself. So a highly
subdivided object shows triangular artifacts when rendered. Also the shading
on the sides of the object (non-frontal) don't get smoothed properly.

I would very much like to have more control over the internal sampling, please
take a look at the image and scene included.
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Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: Better Subdivision and Smoother Shading

Post by Karba »

You can try to use regular sphere primitive, not geosphere.
rs3d
Posts: 5
Joined: Wed Nov 10, 2010 4:48 pm

Re: Better Subdivision and Smoother Shading

Post by rs3d »

Right, quad objects are a bit more precise, but shading is broken as well.
Overall an option for the internal sampling would be very much appreciated.
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