Skin bug when VrayPattern is present
Posted: Fri Aug 31, 2012 1:07 pm
Check this sample file:
https://dl.dropbox.com/u/111291/Vraypatternbug.max
When using a pattern file as source, skinning deformation doesn't update properly until you step frame. There are no dependencies between the Vraypattern and skinned nodes, so my guess is that the node ID's are somehow altered using a file as source. The problem disappears when switching source to scene.
The problem is not only a viewport issue. It's also present in networkrendering at the first frame rendered from each client.
I'm using 3dsmax 2011SP2 + Vray 1.5
https://dl.dropbox.com/u/111291/Vraypatternbug.max
When using a pattern file as source, skinning deformation doesn't update properly until you step frame. There are no dependencies between the Vraypattern and skinned nodes, so my guess is that the node ID's are somehow altered using a file as source. The problem disappears when switching source to scene.
The problem is not only a viewport issue. It's also present in networkrendering at the first frame rendered from each client.
I'm using 3dsmax 2011SP2 + Vray 1.5