Get a mapping channel from surface
Posted: Mon Apr 15, 2013 4:39 pm
Hello there,
My question is quite simple, is it possible now, or is it panned to be able to get a mapping channel from the base surface? For example to have every generated polygon get a new, - additional to it's existing - mapping info based on the underlying surface's corresponding map channel data? This would greatly simplify randomizing the appearance of the generated geometry.
Best Regards
lj
My question is quite simple, is it possible now, or is it panned to be able to get a mapping channel from the base surface? For example to have every generated polygon get a new, - additional to it's existing - mapping info based on the underlying surface's corresponding map channel data? This would greatly simplify randomizing the appearance of the generated geometry.
Best Regards
lj